As a Varus player...
Hello all! I have been playing Varus since level 13, and own 3 of his skins. In fact, I'm glad Riot gave him heartseeker! Its my favorite skin in the game now. But, again, I feel as if Varus just isn't in a good spot. I usually preform pretty well on him, and he isn't by any means bad, but his lack of mobility in a mobility centered meta, followed by the fact that he is rather slow makes him very difficult to use efficiently, and almost as position reliant as Twitch. Now, again, I do not think he is underpowered at all, but I would like to see some changes implimented.
Passive: I feel like this passive is really underwhelming. It doesn't last long enough in lane for that 3 second attack speed to do him good, and the amount of speed it gives is pretty lack-luster. Varus is also a caster like character, building blight before popping it. With his relly long cooldowns, I think his passive should be changed to something that either helps his mana issues, or reduces his cooldowns. Something like:
When you kill a minion or monster, his basic ability cooldowns are lowered by 1.5. If you kill a champion, they are lowered by 5. Now, you get rewarded for last hitting, with something that helps him cast more.
As an alternative, a different passive for his gameplay would be: Killing an enemy unit increases his range by 25 (Stacks 2 times) for 4 seconds. With this change, he gets extra range, up to 625. It lets him set up blight easier, while again, rewarding him for his last hits.
Piercing Arrow: The bread and butter of Varus' kit, this ability is fine as it is. I really love this, and it feels so satisfying chuning blighted enemies from afar with this ability. Its fine as it is.
Blighted Quiver: A nice ability that gives him extra magic damage, but more importantly that nifty % damage when its proc'd. This sets up his amazing burst, and helps him hit shockingly hard with his piercing arrow. It also helps take out tanks. I would only add a minor change. Killing an enemy unit with 2 stacks of blight increases his attack speed by 20% for 3 seconds. Killing a champion with 1 or more stacks of blight increases his attack speed by 40% for 6 seconds.
His old passive is now just icing on the cake for his w, if he stacks the blight. Early game it wont help as much, since you should be last hitting. Later in the game, it becomes a lasting 20% increase.
Hail of Arrows: Hail of Arrows is alright, not much on it. I would like only 1 QoL change, remove the cast time on it. I know what your thinking, but in a game where everyone and their mothers has mobility, the ability to cast a damaging slow on the fly would help so much. Jinx has no cast time on her snares, even with the wind-up time on them, she still doesn't have to stop and cast them.
Chain of Corruption: His ult, in my opinion one of the best team fight ults in the game, can remain as it is. I also love the symbolism! (Corruption spreading, get it?)
So yeah, I would love to see some opinions on my imposed changed. His kit keeps its identity, while he can see more competitive play.