Rek'Sai Passive & E Rework [Cleaned up]
I posted this about a month ago, and I recently made another post about how NONEXISTENT her passive is. I still think this would be a great idea. I also made a few tweaks for clarity.
A second ago I gave my complaint about how weak her passive is ...
Now I want to give an idea for how I think it could be changed to be better and to fit her theme more.
Fury of Xer'Sai INNATE: Rek'Sai generates 25 Fury upon dealing damage with basic attacks, Unburrow,
or Furious Bite,and loses 20 Fury per second if she hasn't generated any in the last 5 seconds. While at 100% Fury, basic attacks and Unburrow reduce the remaining cooldown for Furious Bite by 1 second.While BURROWED, Rek'Sai consumes her current Fury over 3 seconds, healing up to 20-190 (based on level) health at 100 Fury, stopping once she consumes it all or returns to full health.
** Furious Bite** COOLDOWN: >12? UNBURROWED - ACTIVE: Rek'Sai bites the target enemy dealing physical damage consuming all of her Fury and healing her for that portion of her passive heal.
At maximum Fury the damage is doubled and converted to true damage.
The current description on lolwiki doesn't really explain how having less than 100% Fury impacts the amount healed, but I assume it scales so 100 Fury is 100% of the total, and down from there.
I do believe the base cooldown for Furious Bite should be increased, but not by much overall. Keep in mind that basic attacks and Unburrowed will only reduce the cooldown when she has full Fury.
Also keep in mind that there are not many items that offer a lot of both AD and attack speed.
Blade of the Ruined King: Good amount of attack speed, but very little AD Trinity Force: Same as BotRK, but a lot of other stats, some of which Rek'Sai doesn't really use well, and it is very expensive. Essence Reaver: Does give a good amount of attack damage and a good amount of attack speed, BUT only for a short time after using your Ultimate. Stormrazor: Good amount of AD, little amount of attack speed.
With this in mind, increasing the amount of attack speed that Rek'Sai purchases in order to decrease the cooldown on Furious Bite will decrease the amount of gold that she invests into AD, which decreases the amount of damage she deals per use. On the other hand, if she is investing more gold into AD, she will not have the attack speed she needs to significantly reduce the cooldown, but each use of the ability will deal a greater amount of damage.
I would accept a nerf to the damage from using Furious Bite at maximum Fury. It could be less than doubled, OR (not both) it could not be true damage. Otherwise I don't think any other abilities / stats even need to be changed.
This really wouldn't make her overpowered. She would essentially be negating less than 1 basic attack from a champion worth of damage, but I think this would be a lot more useful while clearing, and it would give her passive better application.