I ussualy critize Riot global changes / balance so here we go.. Preseason ll suck...
I ll quote what riot says obviously
> Outer turrets now start the game with a barricade that adds 5 small health bars on top of the turret’s main health. Each piece of the barricade can be destroyed and rewards the local players some gold. Roughly around the 10 minute mark, these barricades go away, removing both the extra defense and the opportunity for the gold rewards. This is giving us a more protected and slightly longer laning phase, but still rewards those early push or strong lanes types with the opportunity to destroy a lot of barricade segments and reap the gold rewards. On top of that, we’re finding that there are a lot of interesting new small moments of back and forth under the tower trying to destroy as many barricade pieces as you can. Additionally we’re exploring some slight damage increases on turrets in the early game so that tower dives aren't more powerful. We still like them to be present, but there are cases right now where it seems like the attacker isn’t taking enough risk.
Now the problems Riot either highlights/creates with those changes. BASSICLY WHAT MAKES ME FURIOUS
- While laning phase should last longer opening the map up for melee champions is quite cruical, melee champions suck harder then ranged champions on average and already suffer in many aspects. Laning phase should also be more FUN HOW ABOUT FINALY REWORKING FUCKING MINIONS, the concept of last hiting them is Great other then that they are all the same and so fking dull, they dont add any charm to laning phase (unless you are irelia/yasuo HEY LOOK AT THIS CHAMPIONS POPULARITY) and the minion block is a nuisance rather then mechanic.** When are minions going to get a fking rework?**
By reworking minions you could
-
Make laning phase more interesting (good excuse to make it longer)
-
Give support something to do rather then to have leonas lowkey afk and press one E buttom every 4 minutes in high elo
-
Supports could interact with allied minions for various effects (400 range all champs), ms boost, denying, courrier, forced minion block other cool ideas) Obviously diff minion would do diff things. Currier for example would also allow us to reduce death timers. (obviously those who farm cannot interact frequently)
-
Turn minon block into fking mechanic. I have examples on how to do that.. The examples also help melee champions and turn minion block in meaningfull skillful lane management. Not gonna post it since its lenghty.. but If someone personaly asks for it I ll reply.
-
Gaining extra gold by attacking barricades** also Bassicly ONLY WORKS IF YOU ARE FKING RANGED YOU DINGUSES.** Another anti melee bullshit FKING GHOSTCRAWLER.. there should be a way to hit those barricades while not being in tower range or some shit else.. RANGED META.
-
EXPLORING DAMAGE INCREASE ON TURRETS.. **. AAHAHAHAHHAHAAHHA I would legit fire anyone who suggest that in a single NANOsecond if I were in charge **
Ask anyone in HIGH ELO DO WE NEED STRONGER TURRETS THE ANSWER IS NO. only bad players who want to be turtled need em.
TOWER SHOULD NOT BE BAD MATCHUP NEUTRALIZERS / SOFTENERS (THATS WHAT MINIONS SHOULD BE SADLY THEY STOPPED BEING THAT WHEN THEY GUTTED THEIR DAMAGE IN SEASON 3. All I know is yasuo existed in that timeframe and he would get punished by minions early game due to his hyperactivity, since season 4 or something he doesnt get punished, towers are the only punishers AND BOY DOES THAT SYSTEM SUCK )
YOU already increased tower damage due to stopwatch / new dangerous game then you nerfed both options AND TOWERS FKING MELT EVERYTHING EARLY GAME. You can be full HP YET you cant dive 20% hp target at level 5-9 because it ll go bad. I can understand that going bad at very early levels..
INB4 SOMEONE BUT RIOT REWORKED AKALI stfu EVERYONE I DONT HAVE TIME FOR RETARDED OPINIONS
What we need is anti towerdiving mechanic IF MULTIPLE PEOPLE TOWERDIVE. rather then ramping damage against single target, ** towers should have swap focused ramping damage against multiple divers** - constant swap ramping damage
Lets see what else Riot says
> Comebacks are more achievable and satisfying
Yes at your average platinum tester elo games are always comebackable.. We need to see this on live servers to confirm
> It’s worth noting that the lane phase changes mentioned above are actually doing some good work for us here. Fewer early first tower takes are preventing cases where a big gank leads into big gold leads and the winning lane starts roaming the map and crushing lanes that were otherwise going even.
NO SHIT SHERLOCK Imagine that IT took RIOT WHAT 3 YEARS TO REALISE THAT TOWER GOLD IS BIGGEST SNOWBALL ENCHANCER?
- all they had to do is check how often get this equally skilled teams have games where the losing team only takes 0- few towers
Instead of reducing the tower gold you CHANGED BARON, DRAGON, MINIONS, TOWER HEALTH, TOWER DURABILITY, TOWER DAMAGE Finally you ll hit a right spot..
> Another significant change that we’re currently testing is allowing bounties to scale off of more than just kills. Bounties have been a good tool for us because killing a powerful enemy is both skillful and leads to actively fighting for a comeback rather than passively farming. Especially in higher level play, a lot of the game’s snowball is coming from non kill places, so we think it’s an improvement to the system to integrate all of the gold sources. We’re doing this carefully so that we don’t end up punishing players for farming, which you should still do.
IDK excatly how bounty system works anymore but I fore sure know its retarded?
** Why would you get punished for Being ahead by giving the enemy MILIONS of gold ** ** WHY IS IT SO EASY TO RESET A FKING BOUNTY ** ** Champions can be worth 50-1500 gold or some shit? WHAT? Just saying tha can make anyone question your system.
WHATS NEXT I LL GO 0,5 But I ll destroy a tower suddendly a bounty resset? I ll last hit bunch minions but get this I ll miss all the sieges not actually getting back into a game suddendly bounty resset?
Remove extremes and curves, graphical wise
This is how my system would look
0,0 You are worth 300 gold 0,1 You are worth 250 gold 0,2 You are worth 200 gold 0,3 you are worth 150 gold (150 gold is minimun SO THAT CANNON CANNOT BE WORTH FKIGN MORE)
1,0 you are worth 350 2,0 you are worth 400 3,0 you are worth 450 4,0 you are worth 500 5,0 you are worth 550 6,0 you are worth 600 7,0 you are worth 600 and so on
Killing someone who is extremly ahead in Riot system looks like this OH SHIT I JUST GOT 1200 GOLD, then you kill him again and you only gain 300 gold ? WHAT???? Flatten the extremes.. why should an ahead player be punished for A SINGLE fking mistake, punish continous mistakes rather.
Just because someone who is 12,0 died doesnt mean HE IS SUDDENDLY ONLY WORTH 300 BUT, he also shouldnt ever BE WORTH 1200 GOLD (thats why I would cap it at 600)
Current system Riot has in place is extremly anti Diver/bruisery/melee/risky championy because this champions are melee so they are likely to die soaking the damage
Given the bounty extremes its quite swingy
BOUNTY CHANGES RIOT IS DOING ARE LITERALY ehm perhaps I should become a worse player not like it matter the bounty system riot has kinda prevents me from becoming worse? What an actual fk
> Overall we want bounties to increase slightly so may lower kill bounties to compensate for the new system.
The number of bounties. Oh boy cant wait for a bounty chat spam you cant evne talk to people anymore and ping a summoners because SHUTDOWN!
> We’re also testing some reductions in global tower gold, as it’s one of our most powerful snowball sources currently and it deemphasizes the individual differences between players on the team.
IT ONLY TOOK YOU 3 FKING YEARS TO NAVIGATE A FKING SNOWBALL PROBLEM. THE FACT THAT BOARDS KEPT ASKING FOR TOWER DAMAGE , DURABILITY INCREASE DIDNT HELP, JUST LISTEN TO PLAYERS WHO HAVE WAY TO MANY GAMES ASK THOSE FOR FEEDBACK.
> Decided games resolve faster Melee and cannon minion health scales up much higher in the mid and late game. These changes allow games to end more naturally and we’ve been seeing fewer games where a team has clearly lost but it drags on for too long because waveclear is stalling out every wave or the ahead team has to wait for Baron to respawn.
Bassicly go commit suicide if you are a mage / ap assassin OH look I AM PLAYING LE BLANC I only need to use 4 distortions to kill FKING MELEE/CANNON MINIONS HIHIHIHIHIH.
THIS CHANGE GUTS ANY AP CHAMPION WHOS WAVECLEAR DOESNT SCALE PAST LEVEL FKING 9
OF COURSE THEY HAVE TO WAIT FOR BARON TO RESPAWN.. BUT LETS INCREASE THE TOWER DAMAGE THEN THEY WONT WANT TO WAIT OMEGALUL YOU JUST SAID THAT PERHAPS TOWERS SHOULD DO MORE DAMAGE. NOT LIKE THE MAP LAYOUT INHIBITOR TOWER SETUP is incredibly difficult to FKING break for a winning team (other towers are fine)
Also the compettetive game being decided by a coinflip Smite cheeses Baron/dragon steals is XDDD 10/10 NICE GAMEPLAY, better overact if you are youtuber for that $$$$$, none actually likes baron steals, and the fact that baron impact is so high only makes baron steals worse.
Perhaps baron should be harder to steal but should have lower impact it doesnt take a genius to create such a system.
> Rune paths no longer dictate stat bonuses We’re testing new independent stat choices on every rune page. Still working out the details between 2 or 3 choices, but tests on both have been very promising. The stat choices are categorized into offensive and defensive stats. Both systems incentivize or require some mixing of offense and defense. We think this does good things for the game in rounding out player offense and defense while also leaving room for some pretty sharp builds for players that want to invest in one or the other. The current stats options we’re testing: Offensive - Attack Damage, Ability Power, Attack Speed, Cooldown Reduction Defensive - Armor, Magic Resist, Scaling Health, Health Regen
I ll go ahead and say........... NONE FKING CARES YOU NEVER MANAGED TO BALANCE RUNES/MASTERIES OR ANYTHING ITS JUST FULL OF GOOD CHOICES VS GIMMICKY SHIT, been here since season 1. Last few seasons all you do in preaseason is change this shit up and it still sucks
also Perhaps do something about softonic, corrupting, cookie combo in upcoming Forced anti melee meta, Enjoy being Marskman meta (Marksman ll enjoy this meta due to free tower baricade gold, and everyone else having fked up waveclear obviously Ranged AD get hurt the least)
> We’re moving the minion spawn and monster spawn times about 30-40 seconds earlier. We want to leave room for invades and other interesting early strategies, but in 95% of games players end up waiting around for 30s. In our efforts to make LoL the best game it can be for the vast majority of you, we think streamlining this phase lets you get to the fun quicker. Long term (probably not this preseason) we’re aiming to get text chat built in to the loading screen! This could turn dead time on the loading screen into fun banter and team strategizing.
LVL 1 INVADES ARE NOT FKING INTERESTING, you know what is interesting and would be a cool game start? BLOCKING FIRST MINION WAVE (would go well with minion rework) DO YOU KNOW HOW MANY GAMES I HAVE ENDURED WHERE MY TEAM / ENEMY TEAM LOWKEY GIVES UP BECAUSE OF SKILLESS INVADE
Difference between diamonds and masters is literaly. Master players actually watch the game first 2 minutes scouting the dangers while the diamonds are afk and on social media scrolling 9gag (Yeah that can literaly be a difference enjoy staring at grass for 2 minutes)
Glad about this change, its just not changing drasticly enough so Am I actually glad??? IDK

Who can tower dive with ease because of their kits is downright stupid! That'll actually make the turrets even more useless than they are now. ALL sorts of dives should be hard not just 2v1's.
500 armour and even
. The armour pen is almost useless against champs like
And
Who can stack a fuck ton of HP and since you want the damage lowered and amp damage removed this will make them even stronger. Especially cho who can Easily dive squishes mid to late game.
And
If they kill you once after first back. They're guaranteed to chunk a huge portion of the towers HP. That is no ok!
.
Can do that.
rushed every single game NEVER EVER DOUBLE PROCCED IT
look he is fking subpar on le blanc the most fking overated Le blanc.

and maiden will rape your towers if you die once in lane. He's one of the few melee champs who's this change will favour. I'm 100% certain that you don't know how the new towers will work.

