What I Would Nerf For Patch 7.20

Sir Rouge··2 votes·678 views

For sure nerfs

Items Ardent Censor: Attack speed: 20-35% --> 10-30% On-Hit Damage: 20-35 --> 10-30

Ancient Coin:

  • Mana restore coin: 10% missing mana --> 5% missing mana (minimum mana restore: 15 --> 10)

Nomad's medalion:

  • Recipe: Rejuv bead + ancient coin + 350g (cost 850g) --> Rejuv bead + ancient coin + 450g (cost 950g)
  • (Mana restoration still 10% of missing mana (and 15 minimum))

Eye of the oasis: Recipe: Sightstone + Nomad's medalion + 250g (cost 1900g) --> Sightstone + Nomad's medalion + 250g (cost 2000g)

Note:Talisment of ascention: Nomad's Medalion + Raptor Cloak + 450g (cost 2200g) --> Nomad's Medalion + Raptor Cloak + 350g (cost 2200g/unchanged)


Champions Janna Go through with the PBE nerfs: Bonus AD 10/17.5/25/32.5/40 --> 9/13/18/21/25 But I would add: Bonus Ad AP ratio: 10% AP --> 15% AP

Note: I have played Janna, and I really love that she is now very punishable in lane. However, she is still doing very well because her Q is now amazing as well as being mostly buffed levels 9+.

Twitch: Base AD: 55.5 --> 52 Q stealth duration: 10/11/12/13/14 --> 7/8.75/10.5/12.25/14 R bonus AD: 20/30/40 --> 10/25/45

Tristana: Base AD: 57 --> 53

Kog'Maw: W:

  • Bonus Range: 130/150/170/190/210 --> either 90/120/150/180/210 or 110/135/160/185/210 (or in-between) E:
  • AP ratio: 50% --> 60%
  • Slow: 20/28/36/44/52% --> 14/23/32/41/50%

Xayah?


Potential nerfs/changes. I would maybe not put through for 7.20, but maybe for 7.21 after we see what the changes above do. Sejuani? Stats show she's too good, but I feel fine playing against her. Unsure.

**Soraka: ** Q:

  • CD: 5 seconds --> 5/4.75/4.5/4.25/4 seconds
  • Heal per second --> 14/16/18/20/22 (+10% AP) --> 15/20/25/30/35 (+15% AP)
  • 40/45/50/55/60 mana --> 45/50/55/60/65 mana W:
  • Base heal: 80/110/140/170/200 --> 70/90/110/130/150

Sona: W:

  • Heal: 35/55/75/95/115 (+25% AP) --> 30/40/50/60/70 (+30% AP) + 15% of damage dealt by Sona's Q in the last 5 seconds (max 75 extra heal)
  • Shield strength: 30/55/80/105/130 (+30% AP) --> 35/60/85/110/135 (+35% AP)

Ezreal Jungle: Q: Deals 80/85/90/95/100% damage to Monsters

6 Comments

Jesus our Exodus1 votes

So you want a support to scale even more with AP? Sona needs to stay support. I'm interested about the 10% of the damage you dealt with Q, since it will synergize with Athene's, but I still don't think it's necessary.

Sir Rouge1 votes

If she ever becomes a problem mid then this could be reverted and we could find something else. However, her Q usually does more damage in a duo lane or in a teamfight, and with the W base health nerf, I don't think this would bring her mid (still no waveclear). My goal is to take her out of W heal ADC/backline kinda champ, and more an in and out damage + healing.

The bonus AP ratios wouldn't need to go through.

Ahris1 votes

I don't think Janna has to be a high risk champ.

Sir Rouge1 votes

She's high risk enough now with the mini rework, but I think she's still too good post 9 because of her Q. I guess nerfing her Q would be the answer, but I really like that she now has a playmaking tool and I wouldn't want to nerf that.

Jbels1 votes

The nerf you propose to ardent censer does literally nothing to it, as the supports who are broken on it don't get picked to win their laning phase, only to bolster an ADC's absurd mid game

Sir Rouge1 votes

The biggest change is that the baseline is half of what it is now, so about a 35% nerf ish mid game, which is a lot.

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