All fighters are being reworked into tanks/juggernauts
Foreword: I love playing fighters, they used to be one of the most diverse classes in the game in terms of how you can build them, but now you are forced to get one dmg item instead of the traditional two: e.g the old tri-force + botrk combo on attack speed based bruisers (tri-force to get the ball rolling, botrk as supplementary damage to use against tanks and other beefier enemies in the late game), or in the case of caster bruisers Black Cleaver + Ravenous Hydra for damage amplification and sustain.
Happened to Galio, it happened to Warwick, Udyr's W was modified to encourage more hp-building, Darius went from gaining ms per stack on his old passive to relying on Black Cleaver + Deadman's, Galio received the premier dmg reduction that scales against a specific damage-type as opposed to being rewarded with offense for building defense which was the point of old Galio's passive (though I can see why some hated it, hell I abused the shit out of it and for good reason, as it supremely buffed his W). Mordekaiser's shield scales with his maximum hp, taking away his fighter/bruiser mage identity and placing massive emphasis on said passive.
I don't quite fully understand how this came to be the standard for fighters. I suppose it has a lot to do with damage creep.
The last thing I want to see is my monkey man go from this: https://ddragon.leagueoflegends.com/cdn/img/champion/splash/MonkeyKing_0.jpg
To this:
God forbid the abominable passive they give him.
because thats supposed to be for JUGGERNAUTS.
I feel like when you make a character do obscene damage BUT ALSO tanky as fuck fighting against those champs becomes frustrating as hell.