Devourer's double-hit is strong as is. Nerf the bonus damage/attack speed.

chipndip1··4 votes·605 views

I mean, the thing gets double hits every other auto and gives you a 50% attack speed boost. That in and of itself is strong, so why not keep the bonus magic damage at 30? You could remove it, but then stacking it wouldn't exactly be fair. However, 60 extra magic damage per hit is even stronger than the freaking Ardent Censor, which only gives like 30 and forces someone to build that lousy thing. Just hit the bonus magic damage and/or attack speed of the item with a nerf.

I mean, I understand the goal of the item is to be a risky choice that, when it works, it's a HUGE snowball, but when it doesn't it's extremely taxing on your whole team. However, the problem is that "when it works" is just too strong, seeing how it synergizes with on-hit effects both from the champ's kit and from the champ's build. Thus, the sated form needs nerfing so that its power is more from the double-hit effect and less from the extreme amount of mixed damage you get from it. Just my thoughts.

9 Comments

jDVL20eCYs2 votes

no

chipndip13 votes

[{quoted}](name=ekko or feed,realm=EUNE,application-id=3ErqAdtq,discussion-id=9lEpPdPb,comment-id=0000,timestamp=2015-07-11T16:33:14.200+0000)

no

I mean, I'd actually appreciate for people to explain more than just..."no". I'm not a troll or someone that's gonna close his ears and scream while you push facts and better game knowledge down my throat. I'm all ears...=/

jDVL20eCYs1 votes

all i read from your response was "dick in my throath"

Erockandroll2 votes

This is essentially what I argue. Because devourer Scales, so well with other items, it doesn't need to scale so well with itself.

but the extra on hit every other attack is actually quite fair, and it helps out AA focused Junglers in a unique way. And I really see no reason for that to change.

chipndip12 votes

{quoted}

This is essentially what I argue. Because devourer Scales, so well with other items, it doesn't need to scale so well with itself.

but the extra on hit every other attack is actually quite fair, and it helps out AA focused Junglers in a unique way. And I really see no reason for that to change.

That's exactly what I was saying, but apparently some dudes don't agree. Problem is that I don't know why...

Erockandroll1 votes

{quoted}

That's exactly what I was saying, but apparently some dudes don't agree. Problem is that I don't know why...

Regardless of Sated devourers actual balancing, Certain champions inevitably use it to greater effect than others. Master Yi comes to mind, along with Shyvana, and Kayle. (and possibly Jax) but with that being said, It helps more champions than it breaks, and individual champions can be balanced around the new item. (This was no different from when cinderhulk came out.)

Their is also people complaining about lane Devourer, which I still think is a gimmick. (Although, I also thought Runeglave Ez was a gimmick and that got used in the LCS.) I might reevaluate my Opinion if I do see this in the LCS. But as it stands, The benefits of Devourer in Lane are too few, and too far Delayed.

chipndip11 votes

{quoted}

Regardless of Sated devourers actual balancing, Certain champions inevitably use it to greater effect than others. Master Yi comes to mind, along with Shyvana, and Kayle. (and possibly Jax) but with that being said, It helps more champions than it breaks, and individual champions can be balanced around the new item. (This was no different from when cinderhulk came out.)

Their is also people complaining about lane Devourer, which I still think is a gimmick. (Although, I also thought Runeglave Ez was a gimmick and that got used in the LCS.) I might reevaluate my Opinion if I do see this in the LCS. But as it stands, The benefits of Devourer in Lane are too few, and too far Delayed.

Thanks for that. I guess it'd also be smart to balance the worst case scenarios around it, rather than nerf it itself.

Drunken Yasuo1 votes

-1

KONO RUBICK DA1 votes

finally someone who suggest a good nerf, i think they should reduce the as to 40% from 60%

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