Meddler does jinx really need a buff?
IMO once she gets 4 items, its practically like you need 2 people to kill her.
The reason bloodthirster is more substantial on jinx rather than other adcs is because her minigun ramp up attack speed gives her around 2.0+ attack speed with the build she normally goes for.
An ADC is hitting over 2 times a second is going to lifesteal so much that any form of sustain damage is practically neutralized and unnoticed. The only way to kill jinx late game is by burst damage...
Jinx then eventually outranges caitlyn at around lvl 10 by having 700 range on her Q rockets with AOE splash damage that do not share damage. In other words her rockets aoe damage do the same to everyone hit, not 20% like hurricane.
Of course this isnt in the first 15 minutes of the game but thats the thing, Champions like
DO somewhat fall off, Great laning phase but outside of lane they kinda fall.
For example MFs Q bounce does insane damage, but outside of lane its not like theres random 1 hp minions to Q off. And bouncing off a champion is an extremely rare occurrence but it does happen.
Lucians laning phase is great but outside of lane he just falls off in terms of actually putting his damage without risking himself.
So i dont see a reason for jinx to have a great level 6 and beyond. Especially when shes already sporting a high 52-53% win rate with a high popularity rate.
I just dont see why she needs to be buffed at all.
. She ends up getting put so far behind by most match-ups that it is hard to get back into the game. Since she is a very easy target (no escapes and quite slow without her passive), landing poke/cc on her is not too difficult, usually ending up forcing a back pre-6.
when
also has a global ultimate, one with a stun and similar damage, has long range without draining mana, doesn't have to sacrifice range for a faster attack spped, a slow with every auto rather than just on a zap. Also, ashe becomes strong with just 2-3 items, while as you said jinx needs 4.
and her only form of cc in fights is her E, which has to be walked over after an annoyingly long delay. Since her W s first target hit, it is unreliable for being a good form of poke unlike say Ashe's W which has a wide spread to cover that shared weakness. Also, with hard CC being so popular in every role now (seriously, it is all about which team has more CC will usually win, save pro level and very high elo) getting that damage output from her Q is rather tricky because of her no escape kit.
's ults make no sense to me. They already have good winrate and play rates. The damage on their ults is already strong enough to finish three people off at 1/4 health. So let's make it a 1/3?

support +
or