Keystone Masteries Can Never Be Balanced Without Being Useless

BluePolarizer··4 votes·636 views

If you have a mastery which is on-par with an ability or an item, it will never be balanced unless it does next to nothing.

There will always be an abuse case.

Let's say Thunderlord's gets nerfed so it does nothing. That's fine until you get to Grasp, which gives you a 100-120 damage nuke+lifesteal on a 4 second CD just for autoing as a tank or bruiser. Let's say that gets nerfed. That's fine except for the obvious abuse case of Strength of Ages for junglers, since it's essentially a free Giant's Belt (1000 gold worth of stats) without needing a slot. So you nerf that so they do nothing.

Then you have Fervor of Battle which is still really strong on cases like Jax or Yi. Oops... you see where I'm going with this? You keep nerfing, everything does nothing, fine - but then what's the difference with the old mastery system if the keystones do nothing?

It was much better when masteries were for plugging in small stat holes in your early game or some minor additional late game scaling or some extra utility; that way, champions were balanced almost solely through their kits alone, and their base stats were variable. Right now it's champion's kits that are essentially variable, and their base stats are NOT variable since almost none of the masteries except 2 help early game.

8 Comments

Stars Shaper2 votes

I'm totally in to make all masteries unbalanced so they balance themselves out.

Anamid2 votes

Adaptation isn't what this is about, this patch has killed every laner with the need to hit with melee, no dashes or cc. People with kits like that are all DEAD in season 6. Riot knows it. Lets just wait for them to admit" Oh yeah we fucked up." The most broken and safe to play top laners. Jax. Pantheon. Riven. Yorick. Wukong. MID laners, Morgana. Quinn. Akali. Talon. Swain. JUNGLE: Jax. Irelia. Skarner. Quinn. Udyr. ADC: Lucian, Quinn, Tristana (granted that pick can be either played well or shit but still has a fucked amount of unwarranted damage.) And Draven. Support: Sona, blitzcrank ( received an indirect buff of yet again unwarranted damage, which means if he catches you out once there is no counterplay, by the end of the cc you're dead. Don't try tell me thats untrue.) Fiddlesticks. Leona. Karma. You may not agree but personally these are the champions i think benefitted the MOST from this horseshit patch.

The games rendering ALOT of champions to complete irrelevance. Like Mordekaiser. Hes a dead pick because hes innefficient. No longer does what you need him to do and his early laning is destroyed by anyone with a dash or stun. You're already mostly dead.

Whoever came up with these shitty ideas and didn't think to RE-BALANCE all champions can go suck a fat one. This is appalling and the most unbalanced I've seen the game since 2012.

Miss the days when ANY champion pick was viable. Now its all PICK OP not PICK FOR FUN. otherwise its a loss unless the pick op guy on your team carries. Just dont understand WHY they thought this was a good idea........ Youve done many good things. But none of them matter anymore because most of the good things you HAVE done are irrelevant now thanks to season %%%%ylords 100%. Champions that cant utilise that with no kit for counterplay are ALL dead. Just a 100% up yours to the community.

And even if you rebalanced the champs. Your systems dont have enough that you can tweak without making each champion good with only ONE of the keystones. Really what youve done is made something you CANT patch in balancing for anyway. Just dont even bother with this game if you want to continue this keystones BULLSHIT. Thats ALL it is. Just a STEAMING HEAP OF FUCKING BULLSHIT. UN THOUGHT THROUGH BULLSHIT. Leaving you in the precarious spot of how do we salvage this? YOU FUCKING CANT. AND YOU FUCKING KNOW IT. Just say bye to all your old picks you used to love because they were unique and different. Because they DO NOT WORK ANYMORE. 100% even your pro players are bagging out on you guys for fucking up this hard. This is JUST GOD DAMN STUPID. Your posterboys for league are even saying its a mistake.

Theres no way to fix this without the complete removal of keystones.

Ralanr1 votes

Warlords is pretty balanced at the moment.

Restless Slumber1 votes

Nothing is OP at the moment though. All of it is balanced. If you think thunderlords isn't balanced, then why aren't you taking it. It's the mastery you take when you have nothing better to take.

BluePolarizer2 votes

I take it all the time, what are you talking about?

TeCoolMage1 votes

The point of keystone masteries is to make your strengths stand out... You can't cry "useless" if you take Stormraider's on Braum and find out it's not as good as Fervor's on Jax.

I can make the same case and say "If you have an item that's as strong as an item, it has to be useless or it can be abused, like Black Cleaver on Ashe or Rabadon's on Veigar! They have to be useless to be balanced, then when they're nerfed, move on to the next item that could synergise with the champ"

The goal of keystone masteries is to have synergy with everything, and while the current system isn't too effective, it can completely be "balanced without being useless"

BluePolarizer2 votes

Items are different since they're gated by gold. Masteries are like a part of your kit and aren't gated by anything.

TeCoolMage1 votes

Then the easiest choice is to treat masteries as a second passive, which scales with level or a specific stat that grows throughout the game. Abilities are gated by the same thing: scaling and levels.

It's hardly impossible to balance different choices, Riot just needs to make it clear, at what part of the game does a mastery really shine, even though its present at all parts of the game.

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