Summary Of: the new Utility Masteries on a Marksman

Dingding123··1 votes·353 views

What 21 points of S5 Utility Masteries gives them:

1.) More money for more damage items for quicker kills 2.) Significant sustain and mana throughout the game 3.) A bit of extra out-of-combat mobility which helps endgame

What it costs: 1.) 21 offensive masteries that synergize together for much quicker kills 2.) Defensive masteries, if you don't think you'll have trouble last-hitting w/o 9 offensive masteries

Bada bing bada boom. Any thoughts?

2 Comments

Darkwind1 votes

What I hear you saying is that it's completely, 100% not even remotely worth it to take 21 points into utility on a marksman. I also hear you saying it doesn't even make sense to take 17 or 9 points into utility, and you should always run 21/9 or similar.

Sounds like a smart idea to me.

Marthian1 votes
  1. It's not a lot of money, and last hitting becomes harder, so it comes close to balancing out. Net loss
  2. Sustain is fine, but it's not hard to play an ADC and not go OOM. Net loss
  3. Ok, but already get decent mobility off items anyways. 1/4) You lose too much offensive power: Lost %pen, lost 3% damage bonus, scaling bonus AD%, % bonus on lower HP targets, AS boost from crit strikes, etc.

More from Gameplay

More by Dingding123