Tahm kench W is too strong of a basic ability as pro play is proving.
am seeing low tier supports in NA grab player of the game awards just because of how good tahm kench devoure is on an ally.
hes about to take damage? devoure him
hes about to get engaged on? devoure him
hes cced? devoure him
the cooldown is also so short there is no punishment. in a game where 1-2 damage dealers carry a team fight. you really just need to use it once. currently the only way is to kill the tahm kench before he devoures anyone but lets be real hes the tankiest support in the game with his E active.
you can just devoure an ally and run if you're yourself getting chased because of the stupid movement speed as well
allow enemy to make tahm spit out allies if he takes enough damage or amount of hits. and no that won't make it useless because he can still devoure an ally that got cced and still be able to carry them to safety
BUT he shouldn't be able to fucking do that so safely and so easily every single time even when massively outnumbered or in massive team fights because the catfish is too fast and is too hard to kill while hes running.
tldr: tahm kench W is making pro play games pretty fucking atrocious to watch because of the expected low-suspense moment of devoureing a carry . taking them to safety and then winning a team fight because you got cockblocked without any counterplay possible.