Can we have the summoner spells stay changed if someone dodges?

Your Next Kill··204 votes·3,415 views

This is the only reason why I sometimes take the wrong summoners into the game. I change them before the banning phase of champ select, so it's not on my mind if someone dodges. But they still get changed back to what they were for the last game, while runes and masteries stay what you changed them to before the dodger. Can Riot make it so that summoner spells stay changed if someone dodges? Would be pretty helpful :D

24 Comments

Daen13 votes

This issue is especially annoying as a jungler, because you are at a ridiculous disadvantage without Smite. Best of luck with buff control without it, and for many junglers it's horrendously inefficient to jungle without the items that you aren't able to buy without having Smite.

Hullabaloo9073 votes

Plus all the jungle is tuned for the XP from the jungle item

Daen1 votes

{quoted}

Plus all the jungle is tuned for the XP from the jungle item

Yep! Jungling without Smite is a nightmare and it's effectively mandatory at this point, it would be nice if the systems didn't actively fight this in some respects (e.g. not saving summoners upon dodge).

Morsigil6 votes

+1. I have recently lost 2 ranked games because I play ADC and Jungle and didn't switch my heal for smite. You might say, well, bad on you, and it's true, I should have been more aware. Unfortunately, in both situations I had 10 minute queue times where I bounced in and out of the pre-game screen no less than 5 times and had to switch my heal for smite each time. The last time I simply forgot. Fool me four times shame on me, fool me five times shame on you rito.

TotalJerk2 votes

Some junglers outright cannot clear without a jungle item

ArxMessor1 votes

The better option is to have the client automatically CLEAR Summoner Spells every time you first join a lobby and prevent you from selecting your Summoner Spells until immediately after you lock in your champion.

It would produce a more consistent Champion Select process and eliminate the possibility of forgetting or not checking your sums.

I'll break my idea down below. If you want the "TL;DR", stop reading now.

Definitions: "Optional" - players will NOT be kicked from the lobby if the timer runs down and they have not confirmed a selection

"Mandatory" - players WILL be kicked from the lobby if the timer runs down and they have not confirmed a selection

"Existing feature" - the feature being discussed is live as of Patch 6.8

"Proposed feature" - the feature being discussed does not exist as of Patch 6.8

PROPOSED CHAMPION SELECT PROCESS

● Champion "intent" pick phase •Optional • Existing feature

● Ban phase • Mandatory • Existing feature

● Champion "lock" phase • Mandatory • Existing feature

● Summoner Spell select phase • Optional • Proposed feature • Immediately after locking in your champion a "Summoner Spell Select" window appears covering up the lobby/Champ Select window • The "SSS" window appearance is accompanied by an audio que and contains text telling the player to choose two Summoner Spells • The "SSS" window displays all unlocked Summoner Spells as large icons (as large or larger than the Champion icons) • The "SSS" window "minimizes" once the player confirms Summoner Spell choices or if the timer runs down or if the player manually minimizes it • The window can be reopened any time after initial confirmation • Prior to the initial appearance of the "SSS" window, the player would NOT be allowed to select Summoner Spells or minimize/maximize the "SSS" window AND the Summoner Spell "slots" would be blacked out

● Champion Select continues as usual.

Woook3r5 votes

yea ive been thinking about htis for a while its really annoying.

InfinitexMortal4 votes

Pure Genius!

sir d wreck3 votes

He's the hero this community needs! But not the one it deserves. :[

Simple Moon3 votes

I agree they should be changed. Happened to me a few times. But honestly I just always check right after I lock in. It's a habit. Change Runes/Masteries/Spells.

P1345UR32 votes

i took smite on toplane malphite because of this xD

MAestRIO1 votes

Well, that's workable I guess. Cinderhulk instead of Sunfire and you have either an extra slow or extra vision. No TP sucks, but it's not the worst that could happen ;-)

Hullabaloo9072 votes

I wish the summoners were saved by what you used last on that role

Maestro802 votes

YES. Why do your rune pages stay, but summoners don't?

While we're at it, if you are jungle, the game should either force you to take smite, or pop up the summoner icons so you have to pick. Once in a while I'll have a jungler who forgets smite because they selected it in a previous game that got disbanded. Sucks.

Ayame Isaki1 votes

There is/was a bug where your runes/masteries would "stick" but when you got into game, they were the last ones you played with and not what was displayed. To get around this (since I don't know if it has been fixed) I change both to something else then change them back.

MAestRIO1 votes

Problem with forcing smite is that you can talk and switch roles in pre-game.

MilfHuntUnitXJ91 votes

{quoted}

or pop up the summoner icons so you have to pick.

This should happen like, all the time

kile1472 votes

This is not likely to be implemented currently, but it might be something they add on the new client.

Seiferoth1 votes

This maybe didn't cost me a few games, but it didn't help me feel better about my loses... I remember jungling without smite once.... :|

spavined1 votes

i just now played jg sej without smite we still won but still that non-change was annoying

Parceval1 votes

But seriously.

PePsiLemoNN1 votes

What if you get your secondary role?

TiiGz1 votes

THIS. This would be such a great fix. Please please please

MÖRTIMER1 votes

Yeeeeeah, this is pretty annoying. I thought I was the only one.

More from Gameplay

More by Your Next Kill