How to make supports more appealing

RG Velean··2 votes·634 views

I have a few things that might make people feel less shitty about playing the support role. As someone that mained support earlier in the season, I really enjoyed helping people but loathed the inability to be able to carry.

As a support, you get starved for gold because your gold giving items only give you 2 gold per 10 seconds or 8 gold on enemy champ hit. It gets frustrating because without the gold income, you then become useless. You're 3 levels behind everyone because you're always with someone else, or your roaming so you don't get any experience at all. No one really lets supports take wards either, so you lose that 15 gold because your ADC walked up to get the last hit on that pink you've been fighting that enemy Janna for for the last 30 seconds.

I have a few solutions that would make the support role more enjoyable for most people and make the role more picked, thus decreasing queue times.

First off, make gold income more available to support heavy items. For example, make Relic shields and Spellthiefs give more passive gold. Either increase the amount of gold given every 10 seconds, or keep the amount of gold at 2, but make it for every 4-6 seconds. This would create less of a "my ADC wants to back at level 6, but I only have 600 gold so I'll stay" feeling, especially at the lower elo's where people are more likely to do that to not get behind.

Another way to increase gold income for supports, would be to 5-10 gold when you find a ward, or grant an assist to someone when their ward results in a vision kill (i.e. an enemy is killed within your wards sight range). Since vision is a heavy part of the game, this would greatly increase the number of wards placed through out the game. Now, yes this would be a little abused considering a support could just walk up to a fight and place a ward and get an assist, but I think if you put a certain range on it, then it would be healthier. For example, say you're blue side, and you drop a ward at the enemy blue, you would at least have to be at drake pit for it to count as an assist. This would increase the amount of vision on the map, as well as play a heavy role in vision denial.

Yet again, another way to make supports more attractive, is to give them buffs to their allies or themselves. For example, Zeke's is a great item and really fits for a support. You know, buff your teammate and give them a better chance at winning the fight. However, as a support, you're usually laning with and roaming with your ADC, so the extra AP on the bind is kinda useless. But the item is a step in the right direction. Now, for a self buff, I'm thinking of making an item that not only buffs the support them selves, but gives their allies a slight buff aswell. You know, something like a passive self buff to give them more experience on minion death while near an ally (kinda like Morde's full XP, but not as much) as well as giving an active on the same item that gives any allies within a certain range of you a spell shield or a normal shield (spell shield might be a bit broke, but would be nice in team fights). Obviously an item like this wouldn't be readily available to them, but would take time to get to. Maybe make it along the cost line as say a item 3089 so it's not super easy to get to and would take time. You could also make the shield strength scale .5 with health. So the person who has the item is a little more attracted to health items. This would also make it not so wanted by those supports that build mostly AP and utility.

These are just some things that I think would make playing the support role much more appealing. You would feel more useful rather than just feeling like someone that should be a meatshield but you're so far behind that you don't have the right items to be viable.

Just some thoughts, let me know what you think?

3 Comments

Junsui Aoi1 votes

I really like the ward assist idea, something that might fix that is the ward would need to be active for 10 seconds before you'd get an assist, and after the ward dies, 5 seconds for the assist chance. If your adc takes the last hit on a pink, please take one caster. "Sorry, I didn't mean to hit that" works wonders if they complain.

I just think that supports got screwed over by the support rework.

The mage, adc, and juggernaut reworks are strengthened that role, where as most support received a nerf (particularly in mana regen, which was altered greatly on items with this last rework) during their rework time.

They argue that supports would be too strong, yet now we see annie, brand, zyra, nautilus, trundle, poppy supports, all of which do well because their scaling and base damages are higher than a traditional supports, while still maintaining the cc. I think supports are in need of a second rework to fall more in line with where things are going. The additional gold bot lane is solely going to attract more mages to the support role until this is fixed.

I see no reason supports shouldn't be able to handle themselves in other lanes as well, particularly the ones that are secondary mage. Buff the champions, perhaps to scale better rather than with raw stats so adc's aren't one shot, and then allow the extra gold to come into play. When your ADC backs for a bf sword only, you don't need to back with 1300 gold, but should at least be able to buy a sightstone, and if you harassed well, a pink and a pot. So about 925.

Another suggestion would be to allow two gold income items, but make them most definitely for supports. For example, no midlaner in their right mind would build mikaels or zekes, so tacking it onto that would be alright. That way spellthiefs doesn't get abused mid again, but that second gold item still helps the support. This would even work if they allowed spellthiefs and say relic or ancient coin. The actives on both are fantastic, I usually find myself calculating at the start if I want more gold/damage from frostqueens or the speed up from ancient.

My apologies if I seem to have rambled. Best of luck on the rift - Junsui

TekkenPlayer1 votes

Increasing gold income only leaves room for the cancer supports like Zyra/Annie/Sona. They must be put in their place.

Yes the supports items unlike FQC or Mikaels are extremely bad and not gold efficient.

The real reason why support is not popular is because of soloq mentality. "I must carry myself. Why try to carry an ADC that cant autospace. Why do I have to be the low damage source?"

The most popular supports are the ones that actually make plays and can set up kills

Kill lanes: once the enemy bot lane has a lane like Zyra/Jhin, Draven/Sona, Lucian/Janna the adc can die at any minute so you are restricted from being support for other champions.

Bot lane is the high elo campfest. 4 men bot. 5 men bot. Double TP. Two twisted fate ganks. ADCs are just too vulnerable to tilt lol

You want real supports? Think thresh/bard/janna

Flaherty1 votes

Maybe make putting down wards with sightstone grant the support some gold? That would encourage supports to ward and to build sightstone, which in lower elo for some reason they think vision isn't useful?, and provide some extra gold income.

More from Gameplay

More by RG Velean