Smite wars are unhealthy. Increase the smite damage if you auto Legendary Monster 3 Times

Poske··1 votes·472 views

Just hear me out. If I were in balance team this is what I would do

if a smite holder Autoattacks baron 3 times his smite ll deal (50%-60%) more damage to epic monster once he smites (Baron, dragon,herald)

Now since this would encourage more big objective calls. Some objectives need to lose power

  1. I would buff Baron tankiness by 6% (everything relevant Hp,armor,mr)
  2. And I would decrease the tankiness of minions which are buffed by baron by also like 6% (we can mainly target mr here since mages need to many rotations to kill empovered minions)
  • or **shift **more power to that Siege baron catapult minion which is hard to waveclear and would force fights aka healthy closing out of games)
  1. Curently infernal drake gives 8% more AP/AD. I would change that to either 5% more damage reduction or 5% more AD/AP.

Why I am specificly nerfing the impact of those 2 objectives is explain below with smite buff

Lee sin can solo dragon at level 3. Did it when I had 76% hp and no pots with just machete Warwick can do it at level 2 even Quite sure fiddlestick can do it at level 3. Wouldnt be surprised if he can do it level 2 Xin zhao can also do it really early.

Basicly lots of champions can cheese early drake. If its infernal drake their cheese might be to impactful so the inf is getting nerfed. Since smite fights would no longer be 50/50 and since infernal is naturaly squishy seems like a logical approach

** New effect if fiddlesticks dragins a big objective monster for 3 seconds his smite also gets stronger ** This is here because fiddle doesnt really autoatack baron. Riot ussualy forgets about fiddle but I ll include him in my suggestion.

Oh and I would prefer infernal giving damage reduction over more AD/APsince I think its healthier for the game Reasoning is simple. as far as Melee vs Ranged goes. Melee champions suffer extremly when the oposing team has infernal BECAUSE THEY TEND TO BE A AN EASY CENTER OF FIRE DUE TO BEING MELEE

Melee champions would benefit more from %dmg reduction while they benefit less from %more AD/AP.

I ll share my experience on elemental dragons because. I had large number of game experiences with them. Because some of you might be wonder why I am nerfing specificly baron and infernal drake along with making smite secures easier

From strongest to weakest

  1. Infernal drake. Strongest impact, Easiest to take, off the charts (Overal rating 95/100) (aka Why I am nerfing this objective with smite buff)

  2. Ocean drake. Its early game has even higher impact then infernal drake, granted it takes longer to kill it due to AS debuff. Someone like fiddlestick doesnt care about debuh but thats a niche, As well as someone like lee sin who mitigates the debuff by his passive to an extent (Overal personal rating 80/100)

  3. Cloud drake. This dragon is undervalued, It is actually really hard to solo this drake for whatever reason 80% of people are unaware of Cloud dragon 6.14 buffs so they spread propaganda that this dragon is the weakest nope it just isnt personal rating 80/100)

  4. Mountain drake. Hardest dragon to take (not because he can kill you but because you lose you nexus by the time it dies). This is the only drake who does nothing for teamfights (Personal rating 30/100)

You see Ocean makes sure you are full Hp/mana before teamfights also can kick in extended/delayed teamfights or simply make sure you dont have to back. Air drake makes sure your engage is superior in teamfights/speeds up game tempo (Good engage is extremly relevant), Infernal drake boosts your damage great for teamfights but indirectly ALSO HELPS YOU SIEGE TOWERS AND DO BARON, infact all dragons indirectly help with sieging so the mountain niche is so UGH...

Mountain drake? you take him if you have nothing else to do.. inb4 BUBUBUUUUTTTTTT it helps ME DO BARON 2 seconds faster yes go ahead spend 40 seconds in EARLY GAME + WARDS ON OBJECTIVE SO YOU CAN TAKE OTHER OBJECTIVE FASTER 2, SEC Faster XDDDDDDDDDDD inb4 someone says 3 seconds faster yeah great...

I disslike mountain drake. It does nothing for you in teamfights unlike other drakes. I wont suggest buffs for this dragon impact because it is not to relevant to this thread atleast there wouldnt be so high diff between inf and mountain with infernal nerf.

  1. Elder drake. Oh you took it. woah nice and now its gone yep decayed 10/10 and it ll take him 10 minutes to respawn. Elder drake fantasy is so subpar): Only time you see a fight with elder drake realisticly is when both teams end up fighting for elder drake and one of those teams claim it,

However riot wants Elder drake to be a rare occurence and I agree with it. So it does have the lowest impact on the Average game mainly because we never see it (Obviously in those rare games when we see it, it has high impact, normaly the team who doesnt have elder just lets the elder team take towers while they watch from distance avoiding a potentional fight))

2 Comments

ThePikol2 votes

I'm too lazy to read all this, so I will only talk about "if a smite holder Autoattacks baron 3 times his smite ll deal (50%-60%) more damage to epic monster once he smites". So you want Smite to deal more dmg to Monster if you are in combat with it for few seconds? It won't happen for a reason: steals will be harder, and Baron and Dragon steals are very important. It's a skill that we practice and fail many times but when you can perform it it feels great. Also it's nice to watch it so they will stay for LCS and stuff. Taking away yet another mechanic making game easier is not good. It would also make game more snowbally

meowwow72 votes

and not that but attack speed junglers such as yi jax shyv basically all those hyper farm champs get better objective control

More from Gameplay

More by Poske