i just specated the best chain cc team in the game
top,
mid,
jungle,
adc and
support So much cc the mid top and enemy jungle quit 10 mins in game jinx had aleast 6 kills in 10 mins
top,
mid,
jungle,
adc and
support So much cc the mid top and enemy jungle quit 10 mins in game jinx had aleast 6 kills in 10 mins
So almost equal to one
top
jungle
mid
adc
support. Ran into that team the other day and was barely able to move in team fights. ult after ult after ult they aced us every time.
EDIT: here's the match History proof http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1792312654/50430238?tab=overview
that sounds like a fate worse then death
That sounds like a song I've heard before, hmmmm
No Orianna, no Wombo Combo, that's what I say. That ult too crisp.
says screw your cc
Screw your resistances when you press R
My favorite was when I went 18-2 as
; we had a jungle
. Late game was almost tied;
caught them in the baron pit and landed a perfect 5-man ult. I flashed in with a Tibbers stun.
They were immobile for 3 seconds straight and lost nearly 70% total HP in those 3 seconds. We finished them off and killed baron in less than 5 seconds more. Marched right into their base for an instant win.
My personal favorite is a 4v5 Ace in Yolo Queue once.
->
->
->
Enemy team was perma-CC'ed to death. Our
just kept split pushing top.
Yas got the quadra kill while Zyra's plants got the last blow on the tank.
Sion stuns, best stuns. There is almost nothing like landing a perfect Sion ult on the enemy team when they're sitting in front of Dragon/Baron after a hard-fought battle and low on HP. Ult: RAWR! STOMP STOMP STOMP STOMP STOMP BOOM! W,Q: BOOM! W: BOOM! Double kill! CHOP! Triple kill!
Good heavens. I hate when I play against like that.
I have a solution. Every consecutive stun or root within 0.3 seconds has a lesser effect of 80% of duration of whatever ability used. This does not count slows.
Yea this meta is getting more and more ridiculous. Don't even know where this is leading to next.
top,
mid,
jungle,
adc and
support So much cc the mid top and enemy jungle quit 10 mins in game jinx had aleast 6 kills in 10 mins
In my last game I was lulu, jynx support, Vi jungle, malph top, dont remember who was mid. I accidently gave first blood (I went into enemy jungle, but Jynx came to help and got caught, I had to peel for her and died - it was my bad) but my bait lead them to chase jynx into turret where she secured a kill too. Early lane gank by vi, knock up, slow, dead I came back to lane, got grabbed by thresh, just started shooting the adc with slows, jynx long range slow, dead. Thresh tried to kill jynx, lulu petrify, shield on jynx, thresh dead This repeated to consist for 1 kill a minute for jynx, 6 kills by 6 minutes into the game by minute seven she was finally killed by enemy gank, so I had to kill adc myself, baited thresh until he was killed again by jynx, 7 kills in 8 minutes
that was a fun game, and we didn't even reach mid game yet, that's when the CC got NUTS
(Thresh then flamed me in the post game screen for being a useless support, despite my 35 assists and 5 kills) He argued that he was better because he had more kills and more damage than me, but his adc sucked because she couldn't defend herself from the Malphite Vi onslaught while thresh desperately tried to touch jynx who was under constant lulu protection :D