If Trynd's fury went 0-100% crit chance instead of 0-35%, but his crit damage worked differently

Critkeeper··4 votes·407 views

specifically, if instead of doing 200% damage on a critical strike, his crits did 135% + 1% per 1% crit chance he has beyond 100%, would you be ok with that change?

The average damage works out to be the same and his damage profile becomes much smoother especially early game (like ashe). The average late game damage still works out to be about the same because Tryndamere generally doesn't build more than 2 crit items anyway (if he did he'd be giving up something else).

Generally it makes him more dependent on fury late game because he will only crit for +35% damage unless he has fury to back him up-- so that would offset any flexibility he would get for being able to build more than 2 crit items (in case he wanted to).

With infinity edge he'd start out at +85% on a crit with no fury, which is helpful but with IE alone he's still only critting 20% of the time at no fury-- so even if he builds 100% crit chance in items he still really is dependent on that full fury bar to get the most out of his damage with this change, and is especially dependent on it if he doesn't have a significant (more than 50) amount of crit chance from items.

The only other difference is that the loss of volatility early game means he can't get a surprise burst of damage to cheese at level 2 or 3, but then again the fact he can start critting reliably after only 40 fury means he will build the rest of his fury very quickly (he gets bonus fury for critically striking) and would reset his spin more quickly, which adds some early killing power back that he loses from the removal of unpredictable damage spikes.

8 Comments

Final Spark Lux2 votes

Sounds interesting. Could work, though I doubt riot listens to anyone on stuff like this. On the other hand, that means he could go IE into tank and still be critting every attack, and that sounds kind of scary. On the other other hand, yasuo can have 100% crit with minimal investment in items, so he could do the same thing...Omg...

I just realized yasuo is OP...

Infernape2 votes

On the other other hand, yasuo can have 100% crit with minimal investment in items, so he could do the same thing...Omg...

Well while not exactly tank, Frozen Mallet Yasuo is a thing. Also, Tri Force, PD (and IE I think) into tank Yasuo was a thing before Tri Force lost its crit.

rtbf697746141 votes

Who cares at this point, they already broke vayne i say lets break everyone!

rtbf697746141 votes

[{quoted}](name=Raid Bøss Jarvan,realm=NA,application-id=3ErqAdtq,discussion-id=9OOan1Pd,comment-id=0000,timestamp=2017-08-09T23:41:26.498+0000)

Who cares at this point, they already broke vayne i say lets break everyone!

and dont forget that new champ!

SuperCosmicHobo1 votes

Ornn is not busted, late game maybe

Engelin3 votes

Not sure what you mean by "broke Vayne"

The double W proc on her Q was a bug.

ImTheSideKick1 votes

item 3031 item 3094 item 3087 item 3046 item 3508 item 3036 with all crit chance runes..... is now op trynd build.... 340% crit hits 30% cdr and plenty of pen

Critkeeper1 votes

{quoted}

item 3031 item 3094 item 3087 item 3046 item 3508 item 3036 with all crit chance runes..... is now op trynd build.... 340% crit hits 30% cdr and plenty of pen

that isn't how infinity edge's passive works-- it says it adds 50% additional crit damage, and most people think that means you multiply your crit damage by 1.5. Thats not actually what happens. Instead what it does is just adds a flat 50% crit damage.

20 + 30 + 30 + 30 + 20 crit chance is 130% crit chance. Tryndamere would deal 135% of his damage on a critical strike + 1% per 1% crit chance in excess of 100% + 50% if he has has infinity edge. That means Trynd would crit for 205% of his damage at no fury and 305% at full fury.

But that build only gives Tryndamere 180 bonus attack damage, which means he'd have around (116) (base) + (25 - 60) (Q) + (180) (items) attack damage total, which is just 356.

If you run the numbers that means he'd crit for 1085.8, which is totally not out of the norm for a Tryndamere even without these changes.

In fact a Tryndamere without these changes will probably crit you even without fury, and it will do over a thousand damage rather than just 730 (~356 * 2.05).

In fact going from 2.75 to 3.05 (30% crit from one of the shiv items) is just an 11% damage increase. Think about it, 11% of 356 is 39.16-- so Trynd would be better off just buying an attack damage item. Its true that the shiv item might give something else like attack speed, but the attack damage item will likely match or exceed that. The shiv approach is cheap, but Tryndamere never had a problem farming gold and the attack damage option would be more slot efficient.

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