@meddler:thoughts on the new assassin item
75 ad 5%'s 10 armor pen 25% execute damage 2 seconds after your first aa after cooldown (unknown cd) >3000 (prob 3500)
Ok so this proposed item looks really unsatisfying and very limiting to potential item builds.
1)the limited control is high counterpart but given how weak the effect is it feels worse to get the cool down baited than it does to get a good proc.
- 75 ad (scales better with armor pen or attack speed because stacking pure ad is not optimal)
10 armor pen (flat pen is the only stat besides cdr that scales with itself and because of the nature of how armor scales promotes stacking flat pen)
25% execute (scales with ad armor pen and all damage multiplier for burst damage however because of the stats on this item armor pen is clearly optimal.
Between precision mastery as well as the way armor double reduces the effectiveness of the execute this item BECOMES A FLAT PEN ARMS RACE and FORCES ASSASINS INTO MORE LIMITED BUILDS which is contrary to the objective of this item
There is some good stuff like the utility of 5% ms and the idea behind the nightfall passive however the item is not well balanced YET
here is an example build in which you should explore the idea of balancing the ratio between ad and nightfall passive to keep the overall slot efficiency similar but make it scale better with different offensive stats so the item isn't optimal or complete garbage based off of the state of armor pen.
45 ad 40% execute nightfall (I propose 20-25 s cd) 7% 's 10 armor pen
3500
Dirk plus "New ad version of aether wisp"
With a large completion cost as a premium to make it clear to other classes that it is not for base damage.
Now just modify the ratio between a an nightfall a well as modify the passive CD for usability and you have a fair and fun item that scales with more than one stat and has similar slot effeciency with the added bonus of an ad me item for less raw damage and more macro positioning utility
Don't let the 40% execute intimidate you this has a lot of counterpart fair ramp up time and if it is an important part of the item feels more satisfying for then User with Bigger highs and lows