The problem with the olaf buff @ riot
First of all let me state how happy I am that olaf is finally getting at least a second look
Second let me tell you how this is a terrible buff to olaf
I dont have the direct quote but to paraphrase Phreak on the current olaf he said something along the lines of "olaf is currently a peeler with opportunistic tendencies in teamfights due to the nature of the debuff on his ult and is still quite strong as a champion". To the credit of the balance team you probably came to the conclusion that this playpattern is healthy and therefore
Ragnarok [R] - Now gains a 50/60/70% Movement Speed bonus towards enemies for 1 second.
This is what we get.
To assess whether or not this is a buff in the best interest of olaf players i think noting all of the benefits along with the costs is important (costs being what the opponent has to deal with and what other potentially "fun" "interesting" or "competitive" buffs we could get
PROS -"competitive" straight up buff. olaf now has an easier time reaching targets reducing the frustration of the olaf player and giving him "options". (note champions like lulu and irelia also have strong options)
-Adds another dynamic the to berserker theme and has overall strong thematic tie in to gameplay "im pissed and fucking strong so im gonna run at you Fast and you better be skerd because im red and a fucking viking"
(thats pretty much all of the realistic FOR the buff logic i can muster like really there is nothing else Maybe i can seperate out "its a buff" and "olaf player has a less frustrating time reaching shit" but its pretty much the same topic)
CONS there is honestly such a huge list of shit for why this is a awful buff. I know that alot of other champs get the same kind of treatment like "the players dont want this buff because they want a batshit op buff and they are never satisfied with any minor QOL buff" Let me be clear (obama jokes) Im saying this buff is retarded and unfun for the opponent and should definitely not go through
-Olaf has an unfun matchup for his melee opponents (e spam low counterplay high value trades) (sustain on W if both players are at equal and if not wave auto pushes and olaf can farm under tower) This only EXACERBATES HIS HIT ONE Q AND I KILL YOU WITH BETTER STATS AT LEVEL 6 PLAYPATTERN
-The buff is highly effective at level 6 and doesnt really pick up steam later in the game. in other words the late game feeling of powerlessness wont be fixed by this buff.
-This buff removes any opportunity for other fun (for both players) or interesting mechanics to fit into his power budget (i have a couple good ideas here to fix his vs melee toxicity)
-the buff feels wasted when on top of an opponent especially given his his very frequent MOVEMENT STOPS on q e and autos (aka all of his damage sources) making it "not as mechanically fun feeling to the olaf player as it is frustrating to the opponent"
Conclusion
I would love to talk about other buffs but frankly the current PBE one being tested doesnt cut it for me. It seems lazy and obvious
How about some jax or kallista style buffs? make his auto attack swing time scale better with attack speed so it doesnt feel like crap to AA when you have 2 MASSIVE ATTACK SPEED BUFFS
How about making his E apply on hit affects so he gets minion agro when he lanes against melee opponents and gets lifesteal and other fun scaling effects as the game goes on?
Like anything would be more creative than this!
Thanks,
PS: Obviously some of this is very hyperbolic but at the same time its all based off factual observation and riot game design philosophy please upvote so we can get a comment from meddler or the riot balance team
TLDR the buff could be something better
Edit: For all the support heres a olaf fanart picture (Disclaimer not me and i dont know who drew it)
before he got the W change.
) if you feel like you need it.
ult, with some ad added on top.