Cool as it may be...
Quinn's nearsight blind really needs to go. Thematic or not, it's an absolute fucking pain to fight and really just doesn't feel fair, even if you're melee. It leaves you with absolutely no idea what's going on, where to go, where damage is coming from, and you either have no idea where to aim your abilities or can't use them at all. And in order to be able to do any of that, you need to be well within the range of Quinn or... virtually any other target.
The nearsight blind is cool and all, but in my honest opinion it really just spits in the face of clarity. It's so powerful because it removes your ability to know and thus react to what's going on around you. I realize Blinding Assault is an iconic aspect of Quinn's kit and very important to her playstyle, but when you can't understand what's killing you or what's going on in the fight, that is not healthy gameplay. Even worse, once you're afflicted with nearsight there is no means of removing it; I actively checked the wiki before writing this sentence, it cannot be cleansed or removed by QSS/Mercurial.
I'll admit I'm not crazy about some of Quinn's enormous burst, but beyond that I really don't care about her one way or another. I don't want to see her gutted, and I don't want to see her overbearing and top-tier. But Quinn's blind removes clarity from the gameplay experience, and that's a huge no-no in my book. It either needs to be massively adjusted, or exchanged for something else that can offer utility while still preserving clarity.
/rant. Now I'll go get my helmet and visor.