Slight change idea for Hecarim
What if instead of granting bonus AD based on current move speed, his passive applied bonus damage based on distance traveled over the previous X seconds?
This would mean increasing his move speed will still increase his damage output, but it would prevent him from popping ghost and Youmuu's and wrecking your face at point blank range.
Just throwing this idea out there. If you think it's bad, please feel free to tell me why. I'm not a strong Hecarim player so I'm probably overlooking something that is very important and it would be nice to know what that is.