What Rito should do with runes
- Remove Kleptomancy. Lets admit a rune with an extremely large margin of impact RNG is never gonna prospect well in this game
- Move Aery to Inspiration. Currently Aery is popular due to the consistent damage it dishes out. By moving it to a tree with the lowest damage, it balances out and forces people to choose between getting Aery and missing out other secondary tree runes, especially Dom and Pre runes. Plus this wouldnt greatly affect supports, since they benefit greatly from Inspi.
- Add another keystone rune in Sorc. Preferably a more "mage" runes, one to cater for dps mages and mages who cant use Comet. Either something like DFT or a new rune that caters to mages more.