Since we seem to have problems with adcs and their self sufficiency, how about we change lifesteal?
I thought about this recently, not knowing if it has been said before.
#What if lifesteal scaled with tAD and healed onHit?
Basically, lifesteal is now a stat heals you for a portion of your total attack damage onhit.
When I thought about this I realized that not only does it solve some of the problems with ranged champions making excessively good use from the stat, it scaling with crit and working from range, but it doesn't affect any other non ranged users of the stat.
So, a renekton with Hydra will be slightly more effective than before, but a twitch with a bloodthirster isn't going to be healing his entire health bar when he autos you once.
Even if Riot WANTS the crit scalign to be included in the game, they could just add a new rune (a greater/ keystone rune, its a pretty important effect especially now that it doesnt heal differently based on how much damage you do) that allows crit damage to heal as well. This could be the new warlords bloodlust rune potentially, not thatt i think we need such a thing in the game but its a potential workaround.
It may be more effective on some champions than others, say
, but thats to be expected as not all champs need lifesteal, or even like the stat.
In any case, I think this is an interesting idea at least worth investigating.