Kayle Rework Idea

Chaos Milk Tea··4 votes·974 views

I'm a big fan of Kayle, and have been wanting her to get a visual update and gameplay rework for a while. (seriously, she needs a visual. Why is she so small?) Here are my musings of a Kayle update. I imagined her as a mid laner/support, and I'd like to hear people's thoughts and feedback on the ideas presented, and maybe even make a revised version at a later time.

First and foremost, kayles is a ranged champion now.

Passive: HOLY FERVOR Whenever Kayle uses an ability, her next basic attack becomes empowered for 2 seconds, dealing an additional 15% ap damage on hit.

Q: SMITE (10-6 second cooldown) Kayle targets a location. After a 1 second delay a column of holy light strikes that location, dealing 50%AP damage and applying a slow to all foes hit.

W: DIVINE BLESSING (9 second cooldown) Grant Kayle or an ally an shield for 60% ap and 7%ap movement speed.

E: RIGHTEOUS FURY (9 second cooldown) For the next 5-10 seconds, kayle's basic attacks deal an additional 15% ap on hit, apply a stack of judgement on hit, and splash magic damage around the target. If a champion gains 3 stacks of judgement, the stacks are consumed and that champion is stunned for 1-2 seconds. That champion can not gain stacks of judgement again until righteous fury ends.

R: INTERVENTION (120-90 second cool down) A surge of holy light falls from the heavens on Kayle or a target ally, releasing a burst of energy. The target is healed for 50% ap and 25%missing hp. All foes struck by the burst are pushed back to the edge, and stunned for 0.75 seconds.

SUMMARY The goal was to give Kayle multiple kiting tools, allowing her both to duel in lane and to support without investing much into Ap or attack speed.

The change of W from a heal to a shield was because shields encourage fighting to maximize their use, while heals are more passive. The movement boost was kept to allow saves on allies.

I wanted to move some focus away from her attack speed, as it didn't create a very interesting combat pattern for her. Her new passive still requires Kayle to land auto attacks, but it is now about weaving them in between abilities rather than spamming with rylai's on. In addition her new E is about having a moment of power, as opposed to trying to keep it up constantly.

I very purposely removed the invincibility form her ultimate, as it is difficult to provide both the feeling of sudden salvation for an ally without also providing a feeling of sudden cheapness for the enemy. The ability will likely still have that feeling, but at least now it isn't a true 100% denial.

7 Comments

EbonyBladeJ883 votes

Riot themselves have said that Kayle and Morgana would get a Duo VGU, when it comes time for their turn. When that will be, no one can say. You may not like me for saying it, but it IS what they've said.

I don't play Kayle, so I wouldn't know what pros or cons to list with these hypothetical changes.

Chaos Milk Tea1 votes

I'm aware Kayle is up for the update, but that's a year or two away. In the meantime I like theory-gaming and game design and I gave a crack at a champion I like a lot.

Seriously though, they need to hurry up Kayle is almost as big as her own sword.

DunkinNoobs2 votes

Kayle isn't viable without he invulnerability ulti; her combination of short range, lack of mobility, and dps oriented damage pattern makes a super strong defensive ability a necessity.

Chaos Milk Tea1 votes

My intention was to drastically change her combat pattern such that she could make several small engages or skirmishes rather than just laying in with her autos and sticking. Since her damage is now tied to her use of abilities, she would ideally use her Q slow and E stun in conjunction to keep sticky melees off, and slip in a few autos between. I certainly see your concern that this kit still doesn't encourage kayle enough to weave in and out of a fight enough. The 15% ap from her passive may be too weak to be worth poking her head in for an auto even with a slow, shield, and a "get off me" ult. I could certainly see the need for boosting the empowered auto damage to 30%, or rewarding her with a small speed boost upon landing the empowered auto.

Valderis Vandala1 votes

I'd just be happy to see her have a permanent ranged attack, this melee/ranged switching is just horrible gameplay that can get you killed if you don't keep perfect track of it. But yeah she needs a update eventually, her kit is somewhat boring.

I don't like your idea of "stacks of judgment", feels too much like Kennen, plus calling them judgment fits Kayle but having it only be a stun doesn't really fit the feeling that the name Judgment would imply. I would go with true damage or a execute on something that has that name. Plus why would you need to stack something that is called Judgment? I don't know, it just doesn't sound right.

Also consider changing the delay/telegraphed nature of your Q Smite idea. Kayle is more of a divine themed character, champions should not be able to avoid what she can do because people should not be able to avoid the judgment of the gods. If you can just side step zeus's thunderbolts then what is so divine about that guy right? I mean other then the fact that he throws lightning, but that's not good enough in a world where mortals can also throw lightning, like Runeterra.

Valderis Vandala1 votes

Here's a crazy idea, make Kayle a juggernaut. XD

In a weird way she's kinda fit for it, the only movement enhancer she has is a little speed boost (kinda like trundle), and her only cc is a crappy single target slow. She is known for craptons of sustained damage and her immortality with her ult. Giving her the power budget/distribution of a juggernaut would be good for her theme as a diving entity and is already kinda fitting with her current kit.

The problem is her current AP leanings, she'll probably have to go AD for it.

We can also toy with the (most likely really dumb) idea of allowing her to buy and use what normally are "melee only" items as a ranged character. Yeah balance problems ahoy with that one but it kinda fits her current kind of auto attacks, she uses a melee weapon at ranged after all. If her kit works around abusing such items then maybe it could work? I don't know. And of course make her unable to use "ranged only" items, lets not get too crazy here.

I like the idea of giving her a Smite ability, but more in the nature of Darius's ult but on a normal skill. Smite would be some kind of ranged execute damage ability that is single target and would reset its cooldown (and maybe refund its mana) if it kills the target. As a fun idea maybe even have it work on minions. XD That's probably too easy of a farm tool but whatever it's just a idea. And it would be a normal ability because thats a nice contrast to Darius, she's an angelic being so of course a normal skill for her is the same what an ultimate skill is for mortals.

jocomotion1 votes

I like most of your ideas but two, I don't think Kayle should have much if any hard CC, she's already got enough damage to be a auto attacking damage hypercarry, Adding any more than one hard CC ability would bee a bit too powerful. On top of that I don't feel she should have both a heal and a shield, her laning phase is already pretty safe, having these would give her too much safety. That being said I like what you did with the on hit effects on her passive and E, If you want you can check out my ideas here

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Udu1MoRE-kayle-and-morgana-potential-reworks Feel free to debate.

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