Why Sona is still Disabled, Can we have actual stat of Sona winrate in urf? because...
I'm sure Garen and Tryndamere winrate is way higher than her. 2k18 Sona still disabled in URF. But Karthus is allowed, ok.
I'm sure Garen and Tryndamere winrate is way higher than her. 2k18 Sona still disabled in URF. But Karthus is allowed, ok.
Why Sona is still Disabled
Because she's mute
The best part is Kai'sa Q is basically Sona's but with relevant damage. And if sustain is the actual issue, why not just remove the healing part in URF mode? Alistar has his ult damage reduction reduced so it's not like Riot was against balancing certain abilities.

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Because it's independent of inhouse playtesting, the champion held an obscene statistical win rate that not even Fizz matched.
It's one of those things where "you don't have to play the game to balance it" philosophy comes in where it doesn't matter how this feels, but that the objective fact is there that Sona is proving a problem with hard data. Not saying it's the best way to go about it, or if the philosophy is valid however.
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Because it's independent of inhouse playtesting, the champion held an obscene statistical win rate that not even Fizz matched.
It's one of those things where "you don't have to play the game to balance it" philosophy comes in where it doesn't matter how this feels, but that the objective fact is there that Sona is proving a problem with hard data. Not saying it's the best way to go about it, or if the philosophy is valid however.
That was when you could pick champion in urf, now that she got nerfed super hard even in the support role I don't think she isn't even good anymore, On the other hands Garen is near unkillable in urf with his 90% damage reduction BS that's up 100% of the time aswell as his E bug abuse.
If anything, that would make the team with Sona more broken for ARURF. It also means Sona passive is up forever, and Sona shield is up forever in addition to the heals. Also, stacking Q bonuses for your team would make it no contest, as would stacking the shield values. Basically, you give your team insane stats forever and retain a one shot capability. She can be killed from range with effort, but apparently that effort is too high. We do also have the wonderful Grievous Wounds accessibility, but that again also doesn't stop everything else besides the half spammed healing. I don't personally mind her though.
https://lolalytics.com/urf/worldwide/platinum/plus/champions/
If anything, that would make the team with Sona more broken for ARURF. It also means Sona passive is up forever, and Sona shield is up forever in addition to the heals. Also, stacking Q bonuses for your team would make it no contest, as would stacking the shield values. Basically, you give your team insane stats forever and retain a one shot capability. She can be killed from range with effort, but apparently that effort is too high. We do also have the wonderful Grievous Wounds accessibility, but that again also doesn't stop everything else besides the half spammed healing. I don't personally mind her though.
https://lolalytics.com/urf/worldwide/platinum/plus/champions/
I guarantue if she was enabled she would not even reach 60% winrate with the amount of stuff there is in league now.

He can't fight Garen.