My thoughts on the new Rek'Sai

darkdill··2 votes·253 views

First game with the new Rek'Sai, and already I'm missing a lot of stuff. Bonus attack speed and global teleport were things that I liked in Rek'Sai's kit, and those got shafted because Riot hates map mobility. Sure, the dive attack is cool, but having that global threat was something that made Rek'Sai unique compared to your typical knifecat.

One thing I'm really noticing is that keeping up even 2 or more tunnels later in the game becomes a fruitless effort because of how easy it is for enemies to collapse them. It'd be nice if the tunnels took longer to destroy later on in a match. Other than that, I question why her passive attack speed bonus was removed. What was wrong with that?

2 Comments

PalPlays1 votes

Every time I play her, I feel a bit of nostalgia for the Rek'Sai of patch 5.5. That nostalgia is quickly snuffed when I realize that I'm just playing a weird version of Warwick and Rengar taped together.

Variks the Loyal1 votes

I think the AS was removed out of fear that she'd become too powerful of a killing threat, since she'd stack Fury much faster and get to the True Damage E that much quicker.

I much prefer her new ultimate and new Fury mechanics, and the new reduced CD on tunnel.

A few more changes would be nice. It would be cool if her ultimate created a tunnel she can retake, to easily slip out of long range executes after pulling them off successfully.

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