Cho Gath can miss all of his abilities
but that doesn't matter anyways cause he can press R and then your health goes for 100% to 0% instantly and you die
but that doesn't matter anyways cause he can press R and then your health goes for 100% to 0% instantly and you die
Wait till Locket scales with bonus HP
Gargoyle stone plate active + Locket = 5 man Taric ult
Hyperbole such as this is inaccurate.
This is not always the case, it requires specific circumstances, many of which can be avoided with proper gameplay and strategy.
If you wish to make such a claim though, please back it up with math. You can calculate Cho'Gat's ult with scaling, cho's level, and his items in order to determine how much damage he could deal at any given point in a game. On top of that you have to consider how much health the target has, what level they are, and what items they have (such as items which grant them HP).
https://www.youtube.com/watch?v=E9MxM2NmH5g&t=49s fuck your math, heres proof.
Anecdotal evidence is not sufficient to support an argument.
Many of these were not 100->0
Additionally the ones where he dealt a great deal of damage were after he got far ahead, you can see levels compared to the enemies and it shows he's a higher level most of the time. We cant see items, but he's also probably got a gold and item lead.
Fun Fact, enemies who are ahead of you often deal a lot of damage. That's why you're supposed to not let them get ahead in the first place.
I'm still waiting to see some proper math to prove this.
He can actually mis his ult as well.
It's got a weird cast time where if they walk out it could canc3l.
his ult doesn't do that much... even with a ton of ap and hp best it can do is like 700 and he has to be standing on you to use it... like seriously its range is basically a aa
https://www.youtube.com/watch?v=E9MxM2NmH5g&t=49s ima leave this here.
What if Cho's Feast is similar to Voli's Frenzy Bite when it comes to dealing damage?
What I mean is that chogath deals true damage based on his max health + % AP which is increased by 1% per 1% of target missing health. Deals full damage to minions and monsters