@Riot- Maybe give Urgot Xerath's old W?

ModCaptainMårvelous··1 votes·262 views

For those who are unaware, this is Xerath's old W:

#Locus of Power Active: Xerath immobilizes himself at his location, granting his spells 400-range and gaining bonus magic penetration. Bonus Magic Penetration: 16 / 22 / 28 / 34 / 40% This lasts up to 8 seconds but can be canceled early by reactivating the ability. When the effect ends, Xerath gains 35% increased movement speed for 2 seconds.

It was a very cool ability and made Xerath one of a kind, even if it wasn't the most useful. So, for my proposal...why not give Urgot a similar ability? Here's a super rough example of what I imagine it'd be.

#Noxian Siege Machine Active: Urgot slows himself by 100/90/80/70/60% and greatly increases his range on autos, Q and E. He also gains a portion of his AD as bonus armor pen. This ability is a toggle and has a 20/15/10/5/0 second lockout.

Some reasoning behind it:

  • It fits the Urgot fantasy of "mobile weapons platform" that rains justice destruction from above a grotesque flabby monster.
  • Removes part of Urgot's tankiness and replaces it with something more befitting of his core identity.
  • Reinforces Urgot's strategic identity more than this half-ranged kiter half-brusing monster identity.
  • Allows for a more interesting playstyle as well as a larger window of weakness.
  • Can be created in conjunction with a new ult that expands his playstyle to something more interesting, such as a massive bomb or "full auto mode".

Lemme know what ya'll think.

3 Comments

Votable Jester1 votes

Increased auto range seems a bit much. Also, there's already so much armor pen in the game, that giving a champ even more free armor pen would result in true damage.

ModCaptainMårvelous2 votes

Rough idea more than "PUT THIS IN THE GAME". Don't mind the numbers and shit.

Cherysse1 votes

I think they should give Kog's passive to Urgot, it would be more fitting for his... identity.

More from Gameplay

More by CaptainMårvelous