Mages and assassins have items granting them health, but tower damage is unchanged

Frontline Fury··5 votes·2,529 views

This is one big reason why marksmen are being pushed out of the game and why games snowball out of control before 10 minutes pass. Both mages and assassins were given new, better items but you failed to change the game accordingly. So now, everybody can tank turrets. Everybody can brute-force their way to victory if they pick a champion that synergizes well with items granting durability. You might think you have opened the game up to see more variety, but in reality we'll soon be locked into having less than 20 champions actually be viable.

4 Comments

Critmaster Garen7 votes

theyre not being pushed out of the game. stop being fucking melodramatic.

there are some other picks viable on bot lane now. this was the intended goal.

Pika Fox4 votes

Its not "everyone can tank turrets now", its "players have become skilled enough to at least roughtly know how many towershots they can tank and how to effectively swap turret agro".

Most divers even come with a cancel tower agro part of their kit.

Geshultz1 votes

It's more of a combination of towers being the same and in fact have become weaker. Well, everything else has been power creeped over the years. All classes in this game have items that grant health or some form of defense but bot lane crit marksmen have no way to get reasonable defense without being screwed over completely due to awkward build paths or if they do decide to get something like hexdrinker or chain vest it delays their powerspike in a meta where the average plat game ends around 25 minutes. All other classes in the game can at least afford to get some defensive itemization due to the fact that most classes core itemization have really good build paths. There are a couple ways to fix it but 1 requires just nerfing the damage of everything down to a more reasonable level (Trinity force, duskblade, electrocute, summon aery, scrotch, grasp of the udying et ceteria), another is make the crit marksmen buildpath as smooth as everyone else's core itemization, or just add defensive stats to crit itemization so marksmen can survive long enough to deal damage. An example of adding crit defensive itemization would be like infinity edge now grants (5 armor and mr to 20 armor/mr) Based on 0% to 100% crit chance. Another example would be a crit item with an active that knockback a single target an x amount of distance but has no passive. Basically the 2nd option is the best case and the easiest to do without needing to buff the living heck out of crit marksmen.

Catastrop1 votes

[{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=91HH1xJm,comment-id=,timestamp=2018-06-18T13:27:01.399+0000)

So now, everybody can tank turrets. Everybody can brute-force their way to victory if they pick a champion that synergizes well with items granting durability.

See now, you yourself admit here that it's not just "mages and assassins" but rather specific champions in those classes.

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