After the nerfs, Aatrox will be the 19th champ with the lowest max health at lvl 1...
...effectively making him the squishiest bruiser in the game, with a max health who's potentially similar or even quite lower than a lot of ranged carries, even if his health gain per level isn't that bad. The only thing that now keeps him from dying to nearly any skill rotation in any point in the game are his resistances (who are bound to get nerfed one of those days too) and his sustain.
Given resistances don't matter anymore because of how many ways of bypassing them have been implemented, we are now left with a fragile little twig who will without doubt die if he doesn't outdamage (thus, outhealing) the opponent before it happens.
Isn't the very fact that he is a pure glasscanon who's steamrolling anything as long as he has sustain the reason why people don't like playing against him and why he is even considered for nerfs? Why would you make him even more of a glass canon relying even more on his sustain, when you could've made the opposite and make him beefier with less burst damage and instant sustain? He already feels like an overglorified assassin who's job is just to burst everyone down hoping he will sustain back enough to stay alive, making him even squishier just pushes him another notch further from his original form.
