Does Riot listen to its player base? Nerf Miss Fortune already
53%+ winrate, 30%+ pickrate. That is disgusting.
Edit: She's getting nerfed: https://twitter.com/MarkYetter/status/1221928313226067968
You nerfed Vayne for a 52% winrate and 20%-30% pickrate and made her a dumpster fire to play until midgame. You gutted Kai'Sa. Hook supports still need to be addressed since they're making most of the support roster irrelevant. (Their absurd pickrates and the rate differences between other supports is way too high. The range of values needs to be addressed).
You have a problematic game right now due to how much you've made the game snowball.
Anyways, even if you do not care in the slightest, it's obvious as day Miss Fortune needs nerfs. Her Q's bounce is way too easy to land and deals too much damage. It should only land if the player is on the path of the ball AFTER it hits the minion. It can hit me when I come in front of the minion or on its side or when I'm out a range when she casts it and the damage is ridiculous since it chunks 15-40% of your HP in lane depending on her build & item paths.
Her ult 100-0'ing you is also ridiculously strong right now due to hook supports being so tanky that it takes no effort for them just to lock you in place long enough for the short duration her ultimate needs to burst you down. It takes less than a third of the time Miss Fortune's ultimate is up for her to shred squishies.
Because games don't last longer than 30minutes, MF doesn't fall off. She never will because it's so easy to end games by then. The range of her ultimate also makes securing objectives too easy.
Here are ideas for nerfs which by themselves should balance her: Edit: People aren't reading this. None of these nerfs should be together. Only individually.
- Her ultimate cannot go through terrain
- Her Q bounce now can only go at a straight angle and calculates trajectory on minion hit.
- W attack speed bonus removed
- W movement speed bonus removed and base movement speed nerfed by 5
- AD ratios nerfed by 0.1
- Ultimate no longer applies on-hit effects but can still critically strike