Just an idea on summoners

StoryDuck··3 votes·534 views

summoner 21 summoner 13 summoner 1 summoner 3 summoner 4 summoner 6 summoner 7 summoner 14 summoner 11 summoner 12

Summoner spells. What are they good for? Any player that is high in rank knows the impact of a summoner spell can matter a lot. On the other hand, how fun is it to use these "spells"? No one can deny the utility and diversity of summoner 4 but I think a lot of people would agree that summoner 13 sees almost no use at all. These are two extremes of the summoner spells but the fact is even though they have impact most of these spells feel....lame to use. For a game like League of Legends why do we still have this system? It feels dated and tacked on. Almost every player is forced to pick summoner 4 and one of these spells is taken by summoner 11 if you pick jungler role often forcing junglers to pick summoner 4 summoner 11 . Does this system really need to be changed? No, not really, but it could be SO much better. There is so much potential for change it boggles my mind.

So I have an idea. Wouldn't it be cool if we could modify our summoner spells with Quint runes? The change would be simple, make seals, marks and glyphs stronger to compensate for lack of quint bonuses but add in quints that radically alter summoner spells. Things like summoner 14 spreads to +1 additional enemy, summoner 21 covers +1 extra ally nearby for 50% value, summoner 7 Cooldown reduced by 15%, maybe summoner 13 heals you for +50-150 based on level. This makes summoner spells a lot stronger and perhaps a bit too strong but wouldn't that be cool? Think of all the cool options and quint ideas could be added to modifying summoner spells. The ideas are near limitless and could open up really amazing options for summoner spells perhaps even kicking out summoner 4 from being the all encompassing king summoner spell. Think of some cool combos for 3 quints to summoner spell you could have.

For some fun come up with some ideas of your own. What quint would you add to League to modify a summoner spell?

5 Comments

SchmidttyGames3 votes

Clarity summoner 13 is only available on ARAM and Special Game Modes. It does see a lot of use there.

They need to bring back Fortify. If ever we needed it, this meta is the time.

StoryDuck1 votes

Lol, the fact that I didn't even know it was removed just shows how outdated summoner are.

Also, fortify sucks ;p

J/k but seriously please don't try to turn my thread into another "we want fortify" thread.

SchmidttyGames1 votes

Honestly, I see every summoner spell except for Barrier summoner 21 and Cleanse summoner 1 over the course of the average 3 game day. I will also agree that compared to Flash and Exhaust, almost everything else is fairly lacking. The current meta is ~~(ass) ~~"Lets Gangbang Bot Lane", and Fortify could actually be viable right now because of it.

They can't really do much with Flash. Exhaust could maybe be nerfed slightly. Ghost is okay with the right champions. Heal is practically an ADC requirement. The rest are all fairly weak in comparison.

Shuyin1781 votes

The reason you didn't know it was removed is because it was a Dominion exclusive SS.

Scruberz1 votes

Summoner spells are in a pretty good spot right now if you ask me. Don't see the need to change anything in terms of summoner spells.

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