Just an idea on summoners
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Summoner spells. What are they good for? Any player that is high in rank knows the impact of a summoner spell can matter a lot. On the other hand, how fun is it to use these "spells"? No one can deny the utility and diversity of
but I think a lot of people would agree that
sees almost no use at all. These are two extremes of the summoner spells but the fact is even though they have impact most of these spells feel....lame to use. For a game like League of Legends why do we still have this system? It feels dated and tacked on. Almost every player is forced to pick
and one of these spells is taken by
if you pick jungler role often forcing junglers to pick
. Does this system really need to be changed? No, not really, but it could be SO much better. There is so much potential for change it boggles my mind.
So I have an idea. Wouldn't it be cool if we could modify our summoner spells with Quint runes? The change would be simple, make seals, marks and glyphs stronger to compensate for lack of quint bonuses but add in quints that radically alter summoner spells. Things like
spreads to +1 additional enemy,
covers +1 extra ally nearby for 50% value,
Cooldown reduced by 15%, maybe
heals you for +50-150 based on level. This makes summoner spells a lot stronger and perhaps a bit too strong but wouldn't that be cool? Think of all the cool options and quint ideas could be added to modifying summoner spells. The ideas are near limitless and could open up really amazing options for summoner spells perhaps even kicking out
from being the all encompassing king summoner spell. Think of some cool combos for 3 quints to summoner spell you could have.
For some fun come up with some ideas of your own. What quint would you add to League to modify a summoner spell?