Slow on Quinn's Vault is a bit too much

SlashStriker··5 votes·3,278 views

she has probably one of the best ways to poke enemies without being punished much or having a window to striker he back in some way. The slow I think becomes way too much leaving the opponent with barely any way to fight her back

11 Comments

Mordepool7 votes

50% slow The duration is huge And she's 500plus units away And it triggers her passive

On a point and click. Non ultimate ability.

Yeah that's a no counterplay ability if if I've ever seen one

5050BS2 votes

It also interrupts with a knockback

Mordepool1 votes

Yeah. Idk why but when I made this exact same thread twice I got downvoted to hell. Bullshit is bullshit I call it how I see it

RankOneUganda1 votes

{quoted}

It also interrupts with a knockback

the funny thing is that that ability overpoweres all other mobility spells which is riidculous

NoHaxJustJ4C0B1 votes

{quoted}

the funny thing is that that ability overpoweres all other mobility spells which is riidculous

Just remember that it is not invulnerable, and there is just as much risk to Quinn as there is to the person getting hit. It is very telegraphed where you will land, so with good reaction time you can punish before she gets an auto off, or interrupt her in the animation. Any displacement just instantly takes vault out of existence and sometimes it feels pretty bad. As well, I wouldn't really say all other mobility spells, as vulnerabilities and Kayn wall riding is pretty ok at dealing with vault.

Alex h87211 votes

Yup, you could flat out remove the slow and its still arguably overloaded.

Lohrr3 votes

The point of the slow is to give her time to get in 1 aa after it as far as I can tell playing her. It's not supposed to last forever and I don't think it does (just the duration of her landing + time to get the aa started).

LemurMonster2 votes

Many slows are too much. The reason for this because the amount of mobile champs there is. Non mobile are the ones who suffer from this all.

Tahminatrix 1 votes

50% wtf, tahm`s isn't even that much better and his is on a skillshot that doesn't go through minions.

NoHaxJustJ4C0B1 votes

Quinn has been OP for a long time, I can tell you as a Quinn main, but people are now only seeing it. Personally I think Quinn could be put in line by nerfing the W (,which really gives insane trading power early with huge AS steroid and MS buff), as vault is a pretty balanced ability. The vault gives her no invulnerability, so any well timed grab, displacement, or point and click cc can stop it easily. I do feel like the slow is a little too much tho, and it is really good when hitting Q AA E AA. With electrocute + ignite + ult this is insane Zed level damage early,mid,and late, which shows a clear problem. Tbh I think Quinn could really do with some passive or ult changes to really bring her in line with how old Quinn played, a transformation that made you change play styles in bird form.

Blåbæret1 votes

Quinn is fine. Remove Dusk and she's back in the gutter.

More from Gameplay

More by SlashStriker