Put a level scaling on the health bonus given by choosing the Resolve rune tree as main tree.
*edit1: Down-voting a well reasoned thread with fair and logical points without having the job to explain why: yep, we are in the LoL Boards.
I know that flat health is one of the most powerful stats in early game, but 70 health falls off VERY fast; meanwhile attack speed, AD/AP becomes more impactful as the game continues due to scalings and crit.
JUST TO GIVE SOME INSIGHT:
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Current Precision set bonuses: 18% Attack Speed = 450 gold.
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Current Domination set bonuses: 18 AP or 10.8 AD = 391.5 or 378 gold.
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Current Sorcery set bonuses: 25 AP or 15 AD = 543.75 or 525 gold.
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Current Resolve set bonuses: 70 Health = 186.6 gold.
Suggested change: Resolve set bonuses: 70 Health --> (70 + 5 per champion level) Health. (155 Health at level 18 = 413.3 gold)
I also understand that health is a more versatile stat, since it can be used by literally every champion, different from AS or AP; but still, the disadvantage is absurd.