The problem with Ahri isn't her damage but her mobility.
As someone who has played Ahri since S4 preseason (when she was a subpar pick) I find these nerfs to aimed at the wrong areas.
New Ahri does far less damage then 5.1 Ahri, the W damage and E damage buffs do not in any way make up for the loss of her E amp and DFG loss. Her damage is strong at the moment but you will seldom 100-0 anyone unless ridiculously fed (which is the same for most mages).
**The bigger issue to address is her new safety in both the laning phase and teamfights. **
Her Q mobility is the problem you should address, new Ahri excels because she is a roaming/teamfight/laning monster. 3 dashes and a huge movement boost allow her to be a very forgiving champion and the removal of the Charm mechanic (one that actually required skill but god forbid we can't have that) are major factors in her winrate rising. Before the Q change, Ahri was very, very weak when her ult was down but nowadays the same window of opportunity doesn't exist (it still does but with the correct kiting build and good use of your Q it shouldn't be a problem).
Rather then nerf her damage a better method would be to address some of that free mobility. Don't give her the MS boost for free. Think about something like this.
Remove her boost from her Q and shift to a mark like system (think Katarina/Lucian/Akali).
Fox-Fire RANGE: 800 COST: 50 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5 **PASSIVE: Hitting an enemy with Foxfire marks them for 3 seconds, the mark can be detonated with Ahri's Orb of Deception to grant her 30% movement speed that decays over 3 seconds. **
ACTIVE: Ahri summons three spectral flames, which orbit her for up to 5 seconds. After a brief delay, each flame will target the closest visible enemy, prioritizing champions then the target of Ahri's last basic attack, dealing magic damage upon hit. Multiple flames can hit a single target, but each flame beyond the first will only deal 30% damage.
The gates her mobility behind 2 abilities, meaning she's less safe now but still maintains her kite mage status. Gate her mobility and her winrate will drop.
Upvote please, gutting Ahri is not the right idea.
Or do we want more of these guys in the midlane?
