A little discussion about MINOR runes please?
So lets take a moment of Silence for minor runes used by mages.
*Manaflow band changed
- A buff to the late game, a nerf to the early game
*Presence of mind changed to hit mages -Direct nerfs to champions that used it [Aka Kass], benefited champions like Azir (Pretty much only azir)
*Ultimate hat being moved from Sorcery to Domination
- Hurts champions like Malzahar, Benefits ALL assassins that have real CD's on their ultis.
*Minion Demat being changed even though only mages use it
- Hurts mages waveclear, the benefits aren't even close to comparable to what current Minion Demat give.
*Adding in another movespeed rune to Sorcery [Even though we already have Phase Rush, Celerity, and Waterwalking]
- Why are we adding in more movespeed? I know its important. But aside from a handfull of mages, movespeed after an ulti doesn't mean much. Viktor, Vlad, and Fiddles are the only mages I can think of that benefit from this...
*Celerity the only DECENT second minor rune for Sorcery is getting nerfed, since no mage needs Transcendence anymore -The only rune that anyone wants to take because we have too much CDR in the game and absolute focus is actual trash. So you want to nerf this rune to the same level of trash as Absolute Focus? Its only good on a few champions. This is just going to make Transcendence the staple rune now.
*Aery and Comet are pretty much the same when it comes to terms of damage mages (oh wait i'm only suppose to talk about minor runes)
- They are literally the same rune, the difference is how often you can proc them. DoT champions like teemo benefit more from Aery. While Poke champions like Syndra benefit from Comet. Hardly any difference.