Why Do People Oppose Buffs For Sona?
Let's take a moment to use logic. Many people are livid about the Sona "rework." They make well-thought suggestions for changes and calmly request buffs for her. At every turn, people continuously appear to oppose said buffs. What do they gain from this? Nothing. Why go out of their way to mock, libel and propagandize in an attempt to sabotage players making an earnest effort and heartfelt plea? They have better use of their time, intentional toxicity is a blatant waste of that time. So why do they do this? There are no legit answers to this, no benefit. These individuals revel in discord, it matters not who they insult, what cause they attack. These people's intentions are perverse, their actions disreputable and unbecoming of this community as a whole. These "people" do not respond to reason, you can't conversate with them, for this is not their intent. It does not matter how much proof you provide, how much logic and how many statistics you grant, these are irrelevant. By inherent fact, any person who would unjustifiably set aside their own time just to blatantly attack threads of players advocating sensibly, is undoubtedly a troll. They don't need to use their own private time making such aggression, choosing to do so is nothing less than trolling. They all gather around the easiest excuse they can use and spam it to justify their assailment, regardless of how flawed or how often and greatly it's disproved, it's merely a means to an end for them. They care not how invalid it be.
Now for something truly constructive, let's take a moment reiterating a few utility buffs that have been previously suggested for Sona:
Staccato: Power Chord does 50% more damage(unchanged) and applies a mark to Sona's target for 4 seconds. Damage from an ally other than Sona detonates the mark for 75% of Power Chord's damge.(New)
Hymn of Valor: "Aura" - Sona tags allies to have their next attack or ability do 20/30/40/50/60 (+20%AP) (+2/4/6/8/10% of that allies AD OR +.8/1.6/2.4/3.2/4% of that allies AP) magic damage to an enemy unit or structure. (reduced damage on multi-target spells)
Aria of Perseverance: "Aura" - Allies tagged by Sona are shielded for 35/55/75/95/115 (+20% AP)*** (+1/2/3/4/5% of that ally's max HP) for 2/2.25/2.5/2.75/3 seconds.***
Song of Celerity: "Aura" - Allies that Sona tags gain movement speed for 2/2.5/3/3.5/4 seconds, rapidly decaying after 1.5 seconds.
Crescendo: Passive - Sona's "auras" gain increased strength and 100/200/300 range (Crescendo itself does NOT gain any range from this passive) Mana Cost - 100 At all ranks
In addition to these utility buffs suggested by multiple players, I also **highly **suggest the following changes as well:
- Aria's mana cost returned to 60/65/70/75/80
- Aria's % scaling returned to 1% per missing 1%
- Aria's and Celerity's CD reduced to 8 seconds to match Hymn
Nerfed despite having low win-rate
Nerfed despite having low win-rate
#1 support despite having low win-rate
#1 jungler despite having low win-rate