@Meddler & @Reav3s Splash Art Updates & New Skins Solve No Problems With Karma
Let's be really honest here and talk about the elephant in the room. Are the splash art updates and new skins solving the problems with Karma? No, they are not. She still has no character, her kit is all over the place, Karma's lore is still bland, she has no clear weaknesses, no one knows who she is, almost all parts of her kit is something else currently in the game, her visual update and skins reflecting the new splash art she received do not reflect what she should be, and just . . . . so much that you continue to ignore and put a theoretical bandaid over.
Your teams are aware of the problems with this champion for years now and nothing has been done about it. If you want Karma to be this battlemage/enchanter hybrid, then she should reflect that. Karma is currently a poor representation of what you are actually trying to accomplish. Her kit is all over the place and makes no sense. A battle mage is defined, by you, as a mage who goes into the middle of the fray, seeking to wreak havoc upon the entire enemy team with their overwhelming sustained area damage. Due to their relatively short (but not melee) combat ranges and the need to burn down their opponents over time, Battle Mages have significant defensive capabilities that range from sustaining endlessly to literally defying death for a short period of time. Is that being correctly represented by Karma? No, it is not.
People can argue till the end of time but the problem with Karma is that her current kit lacks a clear direction of what she is supposed to be doing because a lot of it doesn't really reflect what she is supposed to be doing. Karma is an Enchanter-Battlemage-Burstmage-Artillery-Disruptor and really isn't good at one single class . . . . her kit is a mixture of all different types of classes. It's hard for anyone to judge a champion and give a identity to a champion that you cannot even decide who she is supposed to be. It's hard to judge what Karma's flaws are because she has no clear strong/weak-points in her current kit. You either build shield enhancing items to sit in the back and mass shield everyone or you build full AP and hope that you can do just enough damage to kill someone.
As it has been said for years now, do you know what you want Karma to be? She doesn't necessarily need a VGU that you keep telling us about. She needs for you to give a care and take the time to really dissect what is wrong with her current kit and change it so it reflects what she is supposed to be doing. The art team is working their behinds off to make changes but you have had 4 years to do anything and you have done nothing. Her kit needs to actually reflect something and it needs to be more unique. Is that so hard for you to do?
was like and they completely erased that playstyle from her. At this point, people don't play her not because she's weak or hard to play, but horrendously boring to play. She was still kind of fun with Shield Bomb shenanigans and still SOME trace of a battlemage playstyle, but since they removed that too she's a complete bore.
, the assassin who has more dps abilities and diving abilities than assassinating ones,
, who failed at being a mage, and was not very good at being a tank(and had a speed up ability that stopped him from moving),
whoever this person is supposed to be, and a few others(
tank assassin for one). That would be why it has taken 4 years to get back to her, for while her kit is uninspiring(despite having inspire in it), it isn't unmanageable. Actually, as far as gameplay strength goes, it's rather good.