Why Critical Strike Is Bad For League

Omnem Occido··4 votes·1,269 views

Imagine that a champion with a targeted ability could randomly deal double the damage on that ability. That would be "broken", would it not? The lack of consistency alone would cause balancing issues galore. Eventually, the ability would be nerfed until it is useless unless it deals the doubled damage, or it will be reworked to not deal double damage randomly.

It is with that mindset that I approach critical strikes. Now, to be sure, critical strike chance has some unique gameplay with certain champs, like Ashe and Jhin (and to a lesser degree, Caitlyn), but, because it is bound to items and runes (exception to Yasuo and Tryndamere), critical strike chance is a universal thing. This is especially noticable with champions who use it to great effect, but don't necessarily need it for damage: Vayne, Draven, Master Yi, etc.

As I attempted to lay out two paragraphs ago, critical strikes are inherently tricky to balance, because they happen randomly based on RNG unless 100% chance is achieved through the item/rune build. The inconsistency means that things like trades, teamfights, and even farming can be impacted by its effects: a player with 20% crit could get a lucky crit in a trade that could allow them to press their advantage, claiming a kill when it would have gone the other way, or pushing the enemy out of lane by dropping their health too low. Conversely, a player with 60%-80% chance could be unlucky and hit 1/5 with crits, potentially losing their team a crucial teamfight.

I don't know how critical strikes would be replaced, but I think it is clear to me that the chance needs to be removed to better balance the game.

27 Comments

TeemoXNidalee2 votes

Yeah crit is stupid on a competitive game. They could just ditch the rng and replace crit with a percentage damage increase on autoattacks and crit spells.

"Healthy game mechanic" LOOOL WHEN PEOPLE BRING A SINGLE CRIT RUNE, GET LUCKY, GET A KILL AND SNOWBALL THE LANE.

Omnem Occido1 votes

Precisely my point.

Gamer Girl Paige1 votes

No.

Omnem Occido1 votes

Why no?

Gamer Girl Paige1 votes

[{quoted}](name=Omnem Occido,realm=NA,application-id=3ErqAdtq,discussion-id=8gOBdeMV,comment-id=00000000,timestamp=2016-10-03T17:13:14.901+0000)

Why no?

Cause adcs would be more useless then they already are

Breaku1 votes

Spells are balanced around not being able to crit

Mimy1 votes

Some spells can crit... but only if riot codes it to..

Omnem Occido1 votes

Yes, you are correct, because that is healthy gameplay. Leaving things up to chance ruins balance of the game.

Mimy1 votes

Do ADCs even build crit anymore?

I don't remember with all the Jhins MFs and stuff running around..


Yea im joking btw..

Ozag the Mighty1 votes

I build critical and just hard damage on Jhin, MF I build like 1-2 critical items, normally has a AS boost like PD. And an ER after that it's just damage and penitration.

Vertoner1 votes

[deleted]

Omnem Occido1 votes

I build crit all of the time, because I may disagree with it, but I'm not stupid. The problem is that it's not a healthy mechanic.

Vertoner1 votes

[deleted]

Omnem Occido1 votes

I have no problem with game changers, but its effects go further than that. Like I said, imagine a spell like Sigil of Malace, Leblanc's Q, could critically strike. It'd deal so much damage when it did critically strike that it'd be an ultimate worthy ability. They'd inevitably nerf its damage down, to the point that if it doesn't critically strike, it'd be worthless.

We see the effects of critical strike proliferation in the game already. Marksmen that used to be very good because they had strong damage abilities tied to their kits have been phased out due to their weak interaction with crits: Varus, Urgot, etc.

It's just not a healthy mechanic, that's why I want it gone.

TequilaZombie2 votes

Ok, here's the problem: you're comparing an ability to an Auto Attack. Having an ability with a 8-ish secs CD, AoE damage and usually CC tied to it critting is not that great. Why? Because it would be, indeed, a hell to balance as you stated. As it would be an eventually huge burst with little consistency.

But when you put crit into something as trivial as a basic attack, you have just a stat multiplier. Just like attack speed. You auto attack often enough that you can count on landing those crits and you get auto attacked often enough to count on being hit by said crits. Specially with the way that Riot's code works for crits, you're basicly granted that if you have 10% crit chance, you will get 1 out of 10 AAs to be crits. It's not truly random.

I kinda digressed a bit, so let me go back to the main point:

When you put double damage chance on something as frequent as an Auto Attack, it becomes a regular damage multiplier in which every 1% crit chance increases your DPS by 1%.

When you put double damage chance on something that's used sparringly and it's main purpose is Burst instead of DPS, you create a balancing nightmare.

Omnem Occido1 votes

But oftentimes, basic attacks can be used in one-off instances, such as when you trade in lane, especially if you have great range like Caitlyn. I have been playing games where I'd be a marksman in lane, Caitlyn lands a net on me, and she'd get lucky and land a crit Headshot, dealing near burst damage on me for a simple skillshot-auto. This is also true of anyone with an basic attack modifier.

Rivuo1 votes

[{quoted}](name=Omnem Occido,realm=NA,application-id=3ErqAdtq,discussion-id=8gOBdeMV,comment-id=00030000,timestamp=2016-10-03T12:44:28.866+0000)

I build crit all of the time, because I may disagree with it, but I'm not stupid. The problem is that it's not a healthy mechanic.

Outitem 3116 ofitem 3152 allitem 3078 theitem 3142 thingKennen toZac complainGnar aboutFizz anditem 3116 itsitem 3116 crit item 3116

Omnem Occido1 votes

Simply because a few things are overtuned doesn't mean we should ignore the effects of others.

DrCyanide1 votes

Yes, the oldest balance problem yet to be fixed is still complained about.

ViiLLAiN1 votes

idk i seem to usually always crit on my 3 autos after a certain amount of time playing this game you get used to the code i guess you can say and know exactly when ur champion will crit

Ozag the Mighty1 votes

Your name is the reason I just hit lvl 4 with Garen :)

Omnem Occido1 votes

Well, if you play Xin, yeah, you are guaranteed a crit on your third basic attack.

FacerollKatarina1 votes

While I see where you're coming from, yes its unhealthy since its basically luck if you crit or not, ADs would need a MASSIVE overhaul if crits were removed/changed. Lots of stuff is unhealthy in the game, but some of it probably won't get fixed for awhile and I don't think Crit is as big an issue as some other thinks atm.

Omnem Occido1 votes

Well, we've got a preseason for that. The AD overhaul could come with the Assassin Update, or, if that's not feasible, it could be the 2018 preseason update.

Athenes Lulu1 votes

I'll just leave this here...

Crit is fairly misleading as it is the true armor pen. Armor pen doesn't do jack shit late game, crit does as it ignores armor.

Though removing the "chance" part completely doesn't sound at all bad.

Omnem Occido1 votes

Crit doesn't ignore armor. The damage is doubled (or multiplied into 2.5 damage), then armor reduces it by the percentage the armor is reducing it. True, armor pen doesn't really work late game, that's why it's attached to items that are early game items, like Youmuu's, and percent armor ignore is on an item you get late: Last Whisper and its upgrades, and that really does add up.

More from Gameplay

More by Omnem Occido