The New Dynamic Queue Punishes Counterjungling
This is just a fact.
If the enemy team has a duo or a trio or worse, is a four man, and I'm counterjungling, I'm going to get destroyed.
For starters, I am not told by the game who is in a game together, I'm not even told if I'm just in a solo group or not. So I can't play around this unless I play around it every game, which is of course what I'm going to have to do.
If the jungler is in Skype or Curse Voice with his mid and top laner, and I am clearing camps in his jungle, I'm going to get attacked by three people. And yes, if I have friends of my own to tell me that someone is missing, I can react appropriately, but my friends can't always follow their lanes (or won't always be in the same lanes) and the solo queuers are DEFINITELY not going to follow lanes they see heading into the enemy jungle.
This coordination-based queue is another change, after the removal of Poacher's Knife and the changes to gold and XP in the jungle, that makes counterjungling even less of a counter to early ganking pressure.
I was ignored the last time I brought this up with the introduction of the Patience system, where leaving one monster behind will have it chase you all the way across the jungle and let the enemy jungler know where you are, but this is ridiculous. This is my ranked rewards, and I shouldn't be punished for playing a viable, if not fully supported, strategy.