The Randomness of Dragons
Since I started League in Season 7, I lack both the mechanics and the experience compared to most of the community. So whenever people tell me advice, I try to learn as best as I can, especially in control of objectives. What to do when you win a teamfight, what to do when you lose one, the importance of vision, roaming, etc.
Among them are drakes. What people tell me about them are very simple: only prioritize the infernal drakes, get others whenever you can. Whenever a team takes another kind of drake, there's barely any response from the other team. Streamers and YouTubers say that only the infernal drakes matter in solo queue, as the other buffs are miniscule compared to taking towers and farming to snowball harder.
I understand this logic, and I am fine with playing by these rules. If we make every drake overpowered, there's obviously more occurrences of teams that are ahead snowball to the point that teams who lose the laning phase cannot catch up. What I don't understand, however, is the randomness of their spawns. When I play ahead, I am frustrated to see three cloud drakes spawn in a row because even when my team controls the bottom of the map and subsequently the drake pit, we are rewarded with "useless" buffs that do not give us much advantage. When I play behind, I am also frustrated to see three infernal drakes spawn in a row because RNG gave them more useful buffs. Objective control is fine, and it's great. What I don't like is the randomness that can fail to reward superior teams who play the macro or the dumb luck that can punish teams that give up the important and limited objectives that spawned three times in a row (as only three drakes of the same kind can spawn in a game).
Part of the reason rift herald was buffed is because nobody really contested it. The clear difference between the drakes is fine, but I feel that their random spawning is one of the frustrating parts of the game. The starting drake can be random, but maybe there should be a clear order to which will spawn next.
Then again, I am an inexperienced player, so I obviously do not have the best perspective on this matter. I just wanted to share my thoughts, sorry if I sounded like an annoying child.
as it reduces your workload) and the ms from wind allows you to ward at the speed of light or rotate to the adc who IS FAR TO FORWARD ONCE AGAIN to save them.