[Suggestion] Shrine of Preservation

Illâoi Evê Siôn··3 votes·360 views

In order to make the top side of Summoner's Rift more interesting in the early game and create a counterbalance towards the weight of Dragon, I thought maybe something could be added that serves these purposes.

So I suggest adding the Shrine of Preservation to Baron's Pit until the 20 minute mark, after which Baron breaks the seal and destroys the Shrine.

The Shrine itself would be just a bunch of stones stacked above each other with some nice color effects, maybe some green lights floating about and a paper seal over the pile. The shrine was meant to ward off Baron Nashor and his blight, but he always breaks it.
By capturing the Shrine, team's can get themselves a buff for a certain duration and vision in the pit. The opposing team cannot recapture the Shrine for a few minutes after being captured.

The Shrine would unlock at the 5 minute mark. It could function either like Dominion's Capture Points, or like Twisted Treeline's shrines. Though, seeing as the Shrine is more important and there is only one of it, I'd suggest having to channel.

Once the channel is complete the Shrine is sealed, your team gains vision of the pit, 25 Gold and the Crest of Preservation buff for 120 seconds. Additionally, all turrets are healed for 10% of their missing Health when they received the buff over 10 seconds.

[Champion] Crest of Preservation Builds up to +3% of missing Health as Health Regen per 5 seconds over 2 seconds when nearby allied Turrets.

The Shrine then has a visual indicator that slowly decays just like the shrines in Twisted Treeline. When it has fully decayed, enemies can capture it.
The Shrine acts is impassible terrain, but is not elevated in any way. It is just a cairn in the middle of Baron's Pit.

[Turret] Crest of Preservation
Restores X Health (10% of missing Health) over 10 second.

Overall, it is somewhat important if your team is being pushed up against their turrets or if they have lost a lot of Health, but not important enough to get yourself killed for. If you try to capture the Shrine, you will be a sitting duck for a while. You cannot gank in that time, or farm, or push, and you are very vulnerable.

So, what do you think? :D

1 Comments

Yosuke Apperu1 votes

You know this idea isn't bad.. I enjoy it very much mate! From the actual storyish thing you got going behind it, to splitting pressure amongst more objectives. The actual buff idea I also enjoy as well. If you want, add me and we can theory craft together XD :)

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