In what way nerfing teemo damages will help him?
Is this one of those I hate that champion rework? Reworking the champion and giving it the worst kit possible and the worst synergy possible and call it a deal? Then it gets release on the live server and is too weak to even be called a champion. Then he gets overly Buffed for 2 patches and then gets gutted the next day and is left sitting for another rework?
Magic resist is literally the easiest stat to buy and its very effective. In what way nerfing his damages on his Q and R will do him any good? Yea we get it you guys gave him a little bit more damage on his auto, but thats it? You raise his mana cost when he always goes oom even if he hasn't maxed Q before. You guys gave more power into his new E because of the attack speed he gets from it. But 40 sec at rank one? REALLY? If you want to make him more of a DPS start by increasing his attack range so he is in par with the other ADC.
The current teemo has such a hard time to position in teamfight because of his low attack range with puts him in the danger zone.