How would YOU shorten games?

Chaos Milk Tea··2 votes·478 views

Riot wanted shorter games, and in case we forgot many players were asking for it too. We now have longer death timers and what feel like weaker towers. There are many who are complaining about how losing one fight ends the game and how full ad compositions snowball too easily. How then, would you suggest game length is shortened without gaining a feeling of cheapness?

Also, as a side question: How long do you want games to last, assuming they are fun no matter the length?

4 Comments

agbudar2 votes

instead of increasing death times how about increasing xp gain by 50 %? all across the board. increase passive gold gain and reduce gold gain from kills. now people will be more concerned with objectives (and speed the progress of the game) then with kills

increase tower power by giving it attack speed 50-100% (based on average lvl of all players) give it double hp increase gold gain for towers by 200%. (tower power is to prevent excessive snowballing)

so you get to hear, GJ on getting that tower bro.

Live2LetDie1 votes

Game should last according to towers. A team that is getting rofl stomped should not be able to push from outer tower to nexus off one lucky ace at 30 minutes, and I was on the lucky team. Sure making the games shorter seemed like a good idea but the only way this is allowed is by removing the benefits of getting ahead. Snowballing is broken in solo Q when a team that gets ahead knows how to keep it. If you are on a team that doesnt know how to keep it or want to dive because they been doing so good and want to have a little fun then you can lose the game.

IMO buff towers and keep death timers or decrease death timers and keep towers the same. Not both

RookPusher1 votes

I want games to average 45 mins.

re: Length. Towers need to take a lot longer to kill.

Oleandervine1 votes

There are ways to shorten the games without meddling with death timers or towers. That combination makes the loss of a team fight an absolute game ender for the losing party, and a comeback is next to unfeasible. What WOULD increase game speed would be to simply increase how much gold you get, or add a softer way to get gold. Getting gold faster would mean getting to full builds faster and would mean that the laning phase would end sooner. Once that's out of the way, then there's the Team Fight phase, which is the real meat and potatoes of the game. A way to "softly" earn gold is similar to what was done in Infinite Crisis (rest in peace). In that game, if you didn't directly last hit a minion, that minion dropped a small coin that gave you a fraction of it's kill gold, which meant you didn't get totally starved if you couldn't last hit; Furthermore, if an ally last hit a minion or killed an opponent near you, you also got a fraction of that kill gold as well, which helped to keep duo lanes adequately equipped and kept support characters in the running and not having to rely so hard on gold income items just to scrape themselves off the pavement. Things such as this would speed the game along without punishing losing players and without weakening towers to the point where they're nothing more than very large minions. Speaking of towers, another thing Infinite Crisis did to speed the game along was allow you to access the shop while you were within the range of towers. This meant you actually had more time in the lane and spend less time recalling every single time you needed to buy stuff. Something like this, or even a shop that appears halfway down the map once the game hits a certain time mark would go quite a ways to helping game time go a little quicker. To compare, games in Infinite Crisis topped at 20-25 minutes against AI, and only 30-35 against humans.

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