A within reason nerf to Illaoi's "mini game"

Irelia Bot··2 votes·467 views

Test of spirit creates a Spirit for 6/7/8/9/10 seconds down from 10 seconds at all ranks. Damaging Illaoi still reduces the duration by 1 second.

If it needs a buff against ranged after such a change make it so that damaging Illaoi with a ranged auto attack only reduces it by half a second.

If you are going to make a mini game riot at least make it so it is not mandatory suicide when you are forced to play it. Make there be some way to not completely lose if you go about it right.

4 Comments

Whut Thuh 1 votes

i like this*[zombie-brand-clap]*

Nagoh Shan1 votes

Illaoi needs her E to punish a disengage as she has no other way to do so. At 6s, she wouldn't be able to proc vessel, which is your goal with this change, but it still needs to be said.

If she doesn't have an E that works, then there's no cost to kiting her.

If you do what you said with ranged champs, then they have no way to stop her from making them a vessel, aside from killing her, as it would take 20AAs to reduce the timer to zero at R5.

You're premise is awful. It's not suicide to play the minigame, and that's the point. The game is to know your strong points and when you can jump on her, while giving her a way to punish enemies that can hit then disengage. If you can't dodge an E, then you don't get to poke/disengage.

Irelia Bot1 votes

So basically the lack of being able to easily proc vessel would be a problem?

The idea of a mini game should not be instantly winning it but having do something to win it.

Nagoh Shan1 votes

The minigame is knowing when to engage, and attempt to prevent the vessel or win a fight, and when to just back off and kill three tentacles.

So yes, not being able to proc vessel would be a problem, even more so when your suggestion would make it impossible at at least level three, without assistance from a turret or 3 passive tentacles. It actually looks like you made it so she wouldn't be able to destroy a spirit until level six where she'd have to use her ult, or again use a turret or mass of tentacles. Maybe she'd be able to at level 5 against a Heimer.

I didn't look too hard at that case, but you're obviously more interested in preventing her from being able to apply her effect than actually balancing anything.

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