As it stands right now, assassins and AD casters have more MR options than tanks.

Melledoneus··4 votes·833 views

Tank-exclusive (bruisers share these, too): item 3102 item 3065

Assassins/AD caster-exclusive: item 3139 item 3814 item 3156

So who's supposed to be stacking MR for enemies, tanky front liners or bursty ADs?

Just something to think about.

EDIT: Most of the options here are support items or items that tanks cannot build without losing a huge chunk of stats. I'm talking necessarily about MR items that are exclusively for tanks.

30 Comments

GULAG 4 U7 votes

item 3026 item 3512

Marshbouy2 votes

GA isn't a great item on tanks most of the time. Or so i've been told.

GULAG 4 U2 votes

Eh, I'm pretty sure it is though, tanks die harder so a 2nd life for more cc rounds should be pretty good.

Marshbouy1 votes

I've heard the argument that if the tank died there is a good chance that the allied carry did too, so the tank might just die again. Not gonna lie im pretty salty that people are noticing your post after mine when mine was more detailed.

GULAG 4 U1 votes

I can see why you're salty lol. But that aside, the tanks are in the front lnie, so an adc that's better than me when I play ashe : ^) shouldn't really be in that much of a good chance to die.

But then again Yasuo's windwall snares you in front of it so you can't position yourself : ^)

Marshbouy1 votes

right right. fucking yasuo man.

GULAG 4 U3 votes

and he also has a 100% pickrate so you have to perma ban him :^)

RogueWill1 votes

GA is usueless on tanks... usually the tank is the last one to die and even if he dies first (which basically mean you did your job assuming is a good engage) by the time you revive after the 3 sec golden time the teamfight is pretty much done

A little Peepo1 votes

{quoted}

GA is usueless on tanks... usually the tank is the last one to die and even if he dies first (which basically mean you did your job assuming is a good engage) by the time you revive after the 3 sec golden time the teamfight is pretty much done

GA is not useless on tanks, it gives both MR and armor and an extra life is always good to help ur team and peel for targets.

RogueWill1 votes

GA is complete useless.... if you are after the raw stats item 3512 is a similar option for a similar price while give you an actual useful passive that a tank can use for siege or simply as a bit of utility for team. The extra life is not useful once your carries are being 1-shotted since the 3 sec you are down they will be exposed and probably die.

GA is only great on champions that posses a huge threat themselves, because while you are 3 sec down your front lines and tanks will resist without dying and cant contest your position so you don't get killed back once you revive.

A little Peepo1 votes

{quoted}

GA is complete useless.... if you are after the raw stats item 3512 is a similar option for a similar price while give you an actual useful passive that a tank can use for siege or simply as a bit of utility for team. The extra life is not useful once your carries are being 1-shotted since the 3 sec you are down they will be exposed and probably die.

GA is only great on champions that posses a huge threat themselves, because while you are 3 sec down your front lines and tanks will resist without dying and cant contest your position so you don't get killed back once you revive.

If GA were useless it wouldn't be built on almost every other champion out there. GA is definitely not useless. An extra life is anything but useless and many people buy it for that main reason, the extra life.

Melledoneus1 votes

The thing is that GA is not as great an item unless you yourself are a huge threat in team fights. If you're a tank soaking up damage and CC, the downtime of reviving can cost you a team fight because the time spent dead means your carries are exposed.

GULAG 4 U1 votes

I mean you surely can be a great threat if you run ignite and tp http://lazythunk.com/img/kappa/07.jpg

Marshbouy6 votes

item 3105 builds intoitem 3060 item 3190 item 3001 (for AP tanks) item 3111 I guess these can apply to assassins too? item 3512 item 3222 although this one is pretty iffy.

Sorry what were you saying again?

Melledoneus1 votes

{quoted}

item 3105 builds intoitem 3060 item 3190

A support item that has no HP? Maybe for support tanks, but not an item for tanks overall.

item 3001 (for AP tanks)

Not every tank is an AP tank.

item 3111 I guess these can apply to assassins too?

These can apply to every class. Not a single class in the game who wants CC mitigation or a bit of extra MR would take this.

item 3512

This is a niche item that stat-wise can be more of a support item than a tank item.

item 3222 although this one is pretty iffy.

Another support item.

Sorry what were you saying again?

I was saying that MR-HP options for tanks suck.

Marshbouy1 votes

step 1. Call it a support item step 2. Say that tanks can't build support items step 3. ??? step 4. Look stupid

Melledoneus1 votes

I honestly don't understand. That's like saying mid lane mages should build item 3124 or item 3092 because it has AP.

Marshbouy1 votes

Shields are good on all tanks. Map control is good on everyone. AP is good on only AP champions. Tanks will build support items if they need the stats. Juggernauts or bruisers can also build item 3156 .

Joseph Gladstone1 votes

i have seen many mid laners build item 3092 .

Melledoneus1 votes

I don't see it in many late game builds, though. 15 AP less and it would have been ignored by mid laners.

JedenVojak1 votes

{quoted}

I honestly don't understand. That's like saying mid lane mages should build item 3124 or item 3092 because it has AP.

I dunno, Ziggs can make decent use of item 3124

Joseph Gladstone4 votes

item 3190

Melledoneus2 votes

Support item...

Joseph Gladstone1 votes

also tank item

Melledoneus1 votes

How? It gives no HP, and its active screams support rather than a front liner whose job it is to soak up damage with THEMSELVES.

Joseph Gladstone1 votes

Tank needs to do everything(survive, most of the time initiate, protect carry, CC enemy carry, farm, sometimes jungle, ...etc.). locket does help protect not only carries but their entire team, while also giving some tanky stats. a tank's job isn't just to soak up damage but to peel and protect, so locket is viable on tanks. you even see it in competitive play

Sightless661 votes

A tank build usually has enough HP to allow you to purchase resistances rather freely. The active gives you just as huge of a shield as it gives your allies, and it's cost efficient as hell. It's good enough even without taking the team-based effects into account.

Keep in mind, in past seasons items like Runic Bulwark were staples of tank itemization despite providing team-based effects. If the item is stat efficient enough and/or has a strong enough ability, it doesn't matter. It's not like tanks dislike saving their allies. It's actually pretty damn important for a lot of tanks.

Melledoneus1 votes

Also remember that in past seasons stacking armor and HP were viable strategies, and tanks had the innate tankiness to afford to buy team utility items.

Now carries can shred tanks given the right items, if the tank's CC is unreliable enough to prevent proccing of CoC.

Sightless661 votes

Also remember that in past seasons stacking armor and HP were viable strategies,

To about the same degree as it is now. However, even if I agreed with you, I'm not sure this is really relevant. Regardless of which stats have been ideal for tanks to build, tanks have been willing to purshase utility items.

tanks had the innate tankiness to afford to buy team utility items.

Innate tankiness isn't really the deciding factor. The strength of team utility items that have tank stats is generally the deciding factor. When Righteous Glory was strong, all the tanks bought it even though it wasn't the best tank item. When Runic Bulwark was strong, people bought it even though it wasn't the greatest tank item. Same thing applies here. Team utility is something tanks want. They usually can't get items that have it alongside good tank stats, but when they can, they snap it up (unless the supports are already taking them first because support itemization has no choices, like what happened with Locket last season). That's why Locket is starting to see major play on a lot of tanks. Supports have better item options, and Locket combines efficient tank stats with a great active. Tanks want that.

Now carries can shred tanks given the right items,

They always could. Season 2 isn't called the golden age of AD carries for no reason, and that's when tanks were happiest buying team items.

Big Lincoln1 votes

item 3156 is for fighters, not assassins or ADCs. it's actually pretty shit on both of those classes now, but it's fantastic for the likes of Darius.

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