please change KogMaw passive to literally anything

NodirjonSattarov··8 votes·1,471 views

his passive, in no way, interacts with the rest of his abilities and itemization

27 Comments

HaIlMonitor2 votes

I hate the on death passives. Why would they put passives that basically say:

"Sorry you got outplayed, it might not hurt that bad if you can do something with your garbage passive!"

Penns1 votes

I hate them because the glass cannon mage flashes into and kills your whole team and you cant do anything about it because he wants to die xd

NodirjonSattarov2 votes

Karthus passive is a better version of Kog'Maw passive. I know they're played differently but Karthus goes 1 for 1 (or more) many more times than Kog'Maw. I honestly think exploding and doing little true damage is detrimental to ADC play style and Kog'Maw himself

HaIlMonitor1 votes

Well yeah, Karthus I would actually agree might be the single champ that is actually okay with it. But the other two(?) Sion KogMaw I feel like are pretty bad.

Pierce The Veal1 votes

{quoted}

Well yeah, Karthus I would actually agree might be the single champ that is actually okay with it. But the other two(?) Sion KogMaw I feel like are pretty bad.

Zyra too.

Doozku1 votes

They got rid of the one on Zyra.

NodirjonSattarov1 votes

Zyra in spring S6

Pierce The Veal1 votes

[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=8VMVmjUB,comment-id=00020001000000000001,timestamp=2017-07-01T01:08:59.936+0000)

Zyra in spring S6

Wait she doesn't have that old trash passive anymore? To think I've been trying to juke it everytime she dies nowadays...

Doozku2 votes

Even on Sion it makes some sense. As a tank you are probably gonna be diving into the enemy team a lot so dying isn't out of the question. The problem with this passive is that you are super easily kited when you get in it but that's another story. With Kog'maw you are an ADC so if you die you've literally failed. Why have an ability that rewards death when death is something you want to avoid at all costs?

Violet Fields2 votes

An ADC should never die, lol, I agree.

Pierce The Veal2 votes

[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=8VMVmjUB,comment-id=,timestamp=2017-07-01T00:26:43.945+0000)

his passive, in no way, interacts with the rest of his abilities and itemization

I was thinking that he should perhaps have a passive that interacts with whole 'always hungry' theme.

AlienPrimate2 votes

It seems to me that a lot of champions have a passive that has nothing to do with their other abilities. It is just a tacked on bonus.

Blitzcrank Shield based on his current mana

Chogath Gains mana and health when killing things

Fizz Ghost and less damage from basic attacks

Garen Health regen

Irelia Tenacity

JarvanIV Percent health physical damage on a cooldown

Kassadin Ghosted and takes reduced magic damage

Morgana Spell vamp

Nasus Life steal

Olaf Attack speed with low health

Singed Health from mana - this one is getting changed next patch

Swain Mana on kills

Trundle Health from enemies around him dying

Urgot Enemies he damages do 15% less damage

Volibear Heals when he has low health

MonkeyKing Armor and magic resist for having enemy champions around

XinZhao Reduces 1 enemy's armor by 15% on hit

NodirjonSattarov1 votes

None of them are ADCs expect Urgot and look at his state. Not that I'm saying non marksman shouldn't deserve better passive but most of those passives are defensive.

DJMason882 votes

Kassadin is an anti mages: mages deal magic damage and most are countered hard by mobility. Wukongs is a lore thing, he was born from a runestone (if that lore even exists anymore). Olaf is a viking with beserker tendencies, a lot of times berserkers get some kind of buff from taking a lot of damage in other games.

Doozku3 votes

All of those passives are more useful than Kog'maw's passive. His is probably the only passive in the game that you actively want to avoid.

AlienPrimate1 votes

Aatrox Anivia Karthus Sion Volibear Zac

Doozku1 votes

Aatrox Anivia Zac

Revive passives aren't damage on death passives. These passives let you play far more aggressively than you normally could because you have that safety net. They are useful because you come out ALIVE from a fight

Volibear

tf u talking about? Volibears love going for aggresive duels and coming out ALIVE thanks to his passive

Karthus

Karthus's entire game plan revolves around his passive. Since his kit is built with his passve in mind, it is fine as is. Kog'maw's is just tacked on because they couldn't come up with anything.

Sion

Generally as a tank, you want to make aggressive plays and dives. You also want to sacrifice yourself to save the carries that you need to be protecting. Because of this suicidal tendency of tanks, I would say that this passive is semi-justified as it gives Sion incentive to go for more aggressive plays even if he ends up dying, since that's when he does the most damage (in theory. He get's kited too damn hard in his passive form). Of course, some Sion players will dispute this with me, but I still feel like this is justified. The difference between this passive and Kog'maw's is that Sion wants to be in the middle of fights and cc people, where he'll often not come out alive and that's fine, he still did his job. Kog'maw wants to play absolutely safe and never, EVER wants this passive to trigger. Therefore the passive is completely pointless.

AstraVox2 votes

He can't have more damage nor can he have more defense, clearly, but what if his passive was some sort of power shift? Maybe instead, his passive can trigger something like a mild damage loss to trade for a momentary boost in mobility. Think of the new Gargoyle's Stoneplate item 3193 active, or something along those lines. Adding a small mobility burst on a keystone (looking at Warlord's and Stormraiders) did not break the game, so changing one single champion's passive to something more interactive and dynamic would probably also not break the game. It doesn't even have to be mobility. Maybe to keep in tune with his theme, he moves slightly faster towards the corpses of enemy champions, and when he clicks on them while next to them, he gains a small amount of health back, somewhat similar to Jinx's passive movement speed, but he wouldn't be able to attack during this either, hindering his ability to output damage. It would just be nice to have something small but at least usable for the game. I understand why his current passive hasn't been touched, but just because it would be tricky to make something better doesn't mean it should be ignored.

oSEXYPLATYPUSo1 votes

i agree it dont interacts with the rest of his abilities or items

however the fact that if someone focus you that hard to kill you and by the time they do you have them either dead or so low that when your passive activates from your death the true damage it does can make you go even in the trade going 1 for 1 basically and the fact that he can do that from death... with him being a hyper carry like he is gives him an advantage if he properly uses it to kill someone knowing he can kill them even if he dies cuz he still gets gold and goes even and not falling behind

NodirjonSattarov2 votes

your argument can apply to any champion. let's just give amumu or Urgot Kog'Maws passive. What I'm saying is that Kog'Maw shouldn't need to go 1 for 1, his passive doesn't need to provide that for him. There are other ways to make him a hyper carry.

Warmanreaper1 votes

Would rather them give him a new E.. His E in my opinion is useless 90% of the time.

NodirjonSattarov1 votes

E needs to scale so with anything besides AP. They also need to have an interaction between his E and Q/R so it's not just a "press E to do some dmg lol" ability

Sohleks1 votes

Why do you dislike the silly passive so much. Anything practical you give him is gonna actually weigh on his power budget.

Doozku3 votes

He might as well not have a passive in that case.

NodirjonSattarov1 votes

then just change his E to compensate for his power budget. his E is the reason why AP kog'maw has been nerfed several patches ago and is useles on AD kog'maw

DJMason881 votes

It's probably to discourage people from jumping on him, he's the most vulnerable ADC, no mobility or hard cc. He does need a new one but it does serve a purpose, even if it's not a good one.

LSmaster161 votes

Next patch: Icathian Surprise now heals scaling with lethality instead of dealing damage

More from Gameplay

More by NodirjonSattarov