A competitive game without tanks is worthless.

Zero Shingetsu··3 votes·1,221 views

I'm not saying "this is why I quit League". There are too many reasons to number. This was, however, the "final koku", if you will. Riot has long been of the mind that defense is boring. They've been slowly working tanks to the back of the line balance-wise ever since pro play became a thing. By accident, they made tanks EXTREMELY powerful one season... But part of me is wondering if this was an accident at all. If perhaps it was meant to make us so thirsty for tank tuning that we wouldn't notice when the made tanks completely obsolete.

So why, Shingetsu? Why is a game without tanks worthless? Observe the fact that every single contest scenario ever, in which it's man against man, sword against sword, mind against mind, has had a "tank" role.

  • MMORPGs all have them, of course.
  • In American football, the offense's "tanks" are the offensive line.
  • In basketball, the center is the "tank" who controls ground with superior size and immovability.
  • (I'm not counting sports like association football and baseball, because they are more strategic than they are tactical.)
  • In ancient and feudal warfare, the "tank" role belonged to heavy infantry like hoplites, armored spearmen, and shield infantry. They would hold ground, keep the enemy in place. Allow their more mobile allies to take key positions, and their ranged allies to safely fire on the enemy's rear.
  • Battleships traditionally kept enemy fire and startled smaller ships away from key positions the way a tank does in competitive games.
  • Even modern warfare has a "tank". Apart from literal tanks, infantry squads have machine gunners whose job is to hold territory, draw the enemy's attention, and bully enemies behind cover while the rest of the squad maneuvers.

The list goes on. Why is this, do you think? I'll tell you. It's because this role is vital to the success of an armed contingent (in tactical, competitive sports and games, teams are "armed" with the ball that can score points and win the game, or in the case of games, the team is literally playing armed warriors). The vast majority of successful armies throughout history have employed some form of "tank" force. Rare exceptions include the steppe warriors like Mongols and Huns, who eventually fell to their own tactics. There's a reason those tactics are no longer employed as the norm.

You need "tanks" to execute the most effective strategies. Most every battle in human history up through WW1, and even many thereafter, employed either a pincer or hammer-and-anvil maneuver to win the day. They were the quintessential military tactics. You could not execute them effectively without a "tank" role. You needed sturdy, heavy infantry to hold the line while the rest of your troops got into position. You need this in League's teamfights as well.

What Riot has done is remove this crucial role from the game, depriving teams of a stalwart force who can hold the line, keep the lane secure, and bully enemies back by sheer force of will. Look at all the tanks who are most viable right now. The vast majority are chosen because of the damage they can inflict. So-called pros aren't even taking tanky champions top anymore. They'd rather play with Akali or Fiora than Ornn or Volibear, because everything in the game is currently geared towards damage. Why play a tank when you know it's not only suboptimal, but your build will be useless against the enemy's damage? Better to bring someone who's better at dealing damage.

Just one of many ways Riot has ruined the game. Tank has always been my favored role. From League to Final Fantasy to games I play professionally, I always play a tank. My brain is now wired to play like a tank. I've tried picking damage champions. I've tried adapting to the new meta, but in my chest beats the heart of a knight. When I throw myself into danger as Qiyana to protect a fleeing teammate, I die. This is not good, yet it is such a reflex that I cannot change it. I cannot bear to see a teammate fall without doing something about it. I shouldn't have to. Every single competitive game should have a viable tank role. If Overwatch, a FPS, can do it... why can't League?

I am done.

8 Comments

boricCentaur13 votes

Cool tanks are good. Especially in competitive. You pick ornn for VERY VERY VERY different reasons vs picking fiora. Voli is probably not even a top that should EVER be picked.

Tanks are good. Deal with it.

Zero Shingetsu1 votes

{quoted}

Cool tanks are good. Especially in competitive. You pick ornn for VERY VERY VERY different reasons vs picking fiora. Voli is probably not even a top that should EVER be picked.

Tanks are good. Deal with it.

Nah.

Now excuse me while I go play Volibear top in ranked.

Posui Gart2 votes

Just some random pro game stats website:

https://gol.gg/champion/list/season-S9/split-ALL/tournament-ALL/patch-ALL/role-SUPPORT/league-ALL/

6 out of 10 top picked supports are tanks.

https://gol.gg/champion/list/season-S9/split-ALL/tournament-ALL/patch-ALL/role-JUNGLE/league-ALL/

I don't really know if J4, Lee Sin and Gragas were played as tanks, damage dealers or had some hybrid builds, but Sejuani definitely was a tank. Nunu, Zac and some others were also picked, although not nearly as much

https://gol.gg/champion/list/season-S9/split-ALL/tournament-ALL/patch-ALL/role-TOP/league-ALL/

Not nearly as much tanks, but Sion is picked a lot.

Zero Shingetsu2 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=8Oqs8K85,comment-id=0000,timestamp=2019-10-01T10:48:01.976+0000)

Just some random pro game stats website:

https://gol.gg/champion/list/season-S9/split-ALL/tournament-ALL/patch-ALL/role-SUPPORT/league-ALL/

6 out of 10 top picked supports are tanks.

https://gol.gg/champion/list/season-S9/split-ALL/tournament-ALL/patch-ALL/role-JUNGLE/league-ALL/

I don't really know if J4, Lee Sin and Gragas were played as tanks, damage dealers or had some hybrid builds, but Sejuani definitely was a tank. Nunu, Zac and some others were also picked, although not nearly as much

https://gol.gg/champion/list/season-S9/split-ALL/tournament-ALL/patch-ALL/role-TOP/league-ALL/

Not nearly as much tanks, but Sion is picked a lot.

Not as tanks. Sejuani is only played at all because the way her % health damage triggers bursts well in conjunction with certain runes at the moment. Nunu tends to build AP more than anything else. Zac plays more like a CC support than a tank these days. Sion is the closest it comes in regards to that lot, and even then, he builds damage.

How often do you see a pure tank? How often do you see a Leona who isn't chosen purely for her ability to stun lock? How often do you see Braum anymore? How often is Rammus picked? (And Rammus is one of the few who can still tank pretty well!) How often does Galio not build any AP? How often does Malphite not build any AP? Tanks are picked, sure. But they aren't picked with intent to tank. They're picked because they bring really strong, safe CC or are currently broken as damage-dealers.

When I refer to tanks, I refer to champions played specifically to form battle lines, absorb damage, and physically shield teammates from harm. You can't play like that now unless you're Mordekaiser, and even then you can only do it if you're also dealing damage. Braum can do it briefly when his E is up, but why pick Braum at support when you could take Pyke and pile mountains of gold in botlane with 6-1 early leads?

Granted, I can't speak to your links because I don't watch LCS at all. All I know is someone just had to link some "coverage" by Phreak in which he said you're not seeing pros picking tanky top laners these days, and it got me thinking.

Posui Gart3 votes

If the only thing a champion does well is "being hard to kill", he is useless. Tanks are supposed to soak damage, yes, but for this they have to be dangerous enough so that enemies can't just ignore them and kill everyone else. That could be either hp scaling damage, CC, some other utility etc. Tank can't just taunt people and keep all enemy damage dealers on him like in MMORPGs, and he also can't physically cover someone from damage like actual tanks in actual combat can do. I see Leona quite often. There are not much Braum players, but enouth Nautilus, Blitz, Thresh supports etc. I recently had a game with support Shen against support Poppy, for example. Rammus is not really popular jungler, but he is really strong. There are some other tanky junglers being played, like Nunu was recently(and no, I didn't see any AP Nunu since like month after his rework), and now that Zac is buffed, he will be a bit more popular. Pros don't pick tanky toplaners because they are no longer the "auto-not-lose-lane" champions and they don't offer as much in macrogame(splitpushing etc) as champions like Aatrox do. ADCs(that one role that specifically deals with tanks) had their itemisation buffed back as well, especially item 3036 that has total %pen back, and in pro games they WILL get their items and eventually start shredding tanks

Zero Shingetsu2 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=8Oqs8K85,comment-id=000000000000,timestamp=2019-10-01T13:34:10.010+0000)

If the only thing a champion does well is "being hard to kill", he is useless. Tanks are supposed to soak damage, yes, but for this they have to be dangerous enough so that enemies can't just ignore them and kill everyone else. That could be either hp scaling damage, CC, some other utility etc. Tank can't just taunt people and keep all enemy damage dealers on him like in MMORPGs, and he also can't physically cover someone from damage like actual tanks in actual combat can do. I see Leona quite often. There are not much Braum players, but enouth Nautilus, Blitz, Thresh supports etc. I recently had a game with support Shen against support Poppy, for example. Rammus is not really popular jungler, but he is really strong. There are some other tanky junglers being played, like Nunu was recently(and no, I didn't see any AP Nunu since like month after his rework), and now that Zac is buffed, he will be a bit more popular. Pros don't pick tanky toplaners because they are no longer the "auto-not-lose-lane" champions and they don't offer as much in macrogame(splitpushing etc) as champions like Aatrox do. ADCs(that one role that specifically deals with tanks) had their itemisation buffed back as well, especially item 3036 that has total %pen back, and in pro games they WILL get their items and eventually start shredding tanks

I never said this should be the only thing. Being able to form battle lines means being able to control where the fight happens and when enemies pass. That means CC, mobility, something dangerous you can apply to the fight. However, a tank's primary concern should still be, "How much damage can I absorb before I die?" The answer these days? "Not nearly enough."

Posui Gart2 votes

However, a tank's primary concern should still be, "How much damage can I absorb before I die?" The answer these days? "Not nearly enough."

Not nearly enough for what? For enemy ADC to run out of ammo? Sure, not even a billion hp will be enough. For your team to kill the enemy team? Might just be enough, depends on lots of factors.

Zero Shingetsu1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=8Oqs8K85,comment-id=00000000000000000000,timestamp=2019-10-01T13:59:00.611+0000)

Not nearly enough for what? For enemy ADC to run out of ammo? Sure, not even a billion hp will be enough. For your team to kill the enemy team? Might just be enough, depends on lots of factors.

For your team to get a single kill before you die. In the vast majority of fights - not all, but most - tanks that are focused die first. A decently skilled team should be able to get at least two kills before a good tank dies.

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