Theoretically speaking, what would happen if we did this to lifesteal items...

Melledoneus··23 votes·2,080 views

Made the lifesteal on them unique passives?

item 3812, item 3072, item 3139 and item 3153 would all have unique passive lifesteal.

I'm just wondering if this is worth pursuing as a thought, since the abundance of lifesteal on carries (essentially allowing carries to front line at times because they are drain tanks at that point) seems to be an issue that Riot has balanced around.

Any thoughts?

67 Comments

This Is Your Dad5 votes

imo, with adcs and lifesteal, it's basically: If you're a tank and your entire kit combo doesn't kill the very squishy adc, you will lose due to lifesteal vs your cooldowns. In that sense, lifesteal makes adcs more survivable than tanks IF the tank can't burst the adc down with his base damage. If they build health in addition to lifesteal, it makes it harder for tanks to kill them 1v1, but tanks can still incapacitate a tanky adc for long enough, assuming the adc built health but very little resistances. They can't lifesteal while being cced.

Melledoneus2 votes

Tanks shouldn't be fighting ADCs. Well, now that most assassins have trouble doing it, I guess someone has to.

Critmaster Garen4 votes

{quoted}

Tanks shouldn't be fighting ADCs. Well, now that most assassins have trouble doing it, I guess someone has to.

juggernauts however should be able to fight marksmen in melee. and its downright stupid when they cant, because the marksman drain tanks them.

juggs are supposed to be tanky carries with low threat range and their ideal case scenario to get in melee range of the enemy and stick to them. marksmen are supposed to be carries with their ideal scenario to stay out of enemy reach and use their auto attack range to their advantage while carrying.

now, it should be possible for marksmen to win when they keep kiting the jugg. but when marksmen beat juggs at their worst case scenario and the juggs ideal case scenario, then something is broken.

im not saying every marksman can beat every jugg by drain tanking in melee. but certain adc can drain tank certain juggs lategame.

for example Twitch Jinx Vayne Graves KogMaw Draven can faceroll juggs like Yorick Garen DrMundo etc. in melee after a certain point.

because those guys dont have enough burst to 2 shot them, or arent tanky enough to survive their hyper carry damage.

with garen i often have the problem that whenever i simply cant kill them within 3 secondsin one q + spin + ult rotation because they drain tank, the following cooldown window will be long enough for them to just lifesteal back to 100% health. which means the fight is a guaranteed loss.

what can a jugg do when he cant even carry when he gets on top of an opponent who should be weak to melee engages?

SwiftKitten884 votes

[{quoted}](name=Anti Teemo,realm=NA,application-id=3ErqAdtq,discussion-id=8OEPAUjK,comment-id=0001,timestamp=2017-04-25T02:28:35.033+0000)

imo, with adcs and lifesteal, it's basically: If you're a tank or any pretty much any ap champ in the game, and your entire kit combo doesn't kill the very squishy adc, you will lose due to lifesteal vs your cooldowns.

fixed...

i can assure you its NOT just tanks. and for that matter.. idk why tanks would even be ON the list... tanks aren't SUPPOSED to kill ADC's... their SUPPOSED to provide front line and/or peel with CC for their own carries to kill the enemy adc..

This Is Your Dad7 votes

In my elo I can only hope I can kill the adc as a tank, because no one's going to follow me lol

Supreme Senpai691 votes

AP champs should definitely be one shotting ADCs. ADCs are supposed to counter tanks anyway so I don't think that part's an issue in complete honesty

KONO RUBICK DA5 votes

you see an ADC buying multiple lifesteal items?

because i don't

flibitydoo2 votes

I see adc's sometimes frontlining though he's right about that

the part where that's ever works out well for the adc though....

KONO RUBICK DA1 votes

it doesn't, lifesteal will only allow you to survive against tanks as they do minor damage AND ITS INTENDED it doesn't help you in no way against assassins/other carries/juggernauts ect...

and adcs don't buy multiple lifesteal items, so i don't know why he wants to do this

Eternal7914 votes

Honestly, given the amount of champs that can one-shot or near one-shot adc's, I'd say life steal is fine as it is.

Melledoneus18 votes

But against an ADC who can heal ~30% of their HP every time they crit you, what other counterplay is there besides "one-shot them?"

I feel like there should be a better method to killing a late game ADC than "have a better ADC."

Erockandroll5 votes

{quoted}

But against an ADC who can heal ~30% of their HP every time they crit you, what other counterplay is there besides "one-shot them?"

I feel like there should be a better method to killing a late game ADC than "have a better ADC."

But to that end though, stacking LS item's isn't particularly effective, compared to simply increasing your damage. But I should also point out that LS is post Armor mitigation, so the more Armor you have, the less your opponent will get. And with the new Tank update, Armor's going up, and Apen is going down.

Also the ADC is that much vulnerable in a Team fight, where they could be focused down. The Real issue with Drain Tanking comes from the 1v1. And as a Tank, if you miss your combo, then you screwed up. (Simple as that) But if your still haring the enemy ADC, a tank should have enough tools to disengage if they needed to, and that should result in a stale mate. But this problem only should arise with True tanks, A Juggernaut or Diver will make mince meat out of the ADC in a duel.

WiegrafOfValor4 votes

If only adcs had an item that gave them a way to ignore 30% of your armor plus increasing the damage they do to you by 20% if they have less HP than you..

Armor does not beat lifesteal while Bork and Lord D exists.

MissingKayo5 votes

Except every single lifesteal item also gives a ton of AD or other good offensive stats. I'm on the fence personally on the issue itself though. Just saying.

Chembaron Yamada1 votes

The method of killing a late game adc is not having a better one. It is having a decent burster to take him out without giving him the opportunity to lifesteal back.

Divers, assassins, burst mages.... all these subclasses are able to burst an adc from 100% to 0% health without giving him the opportunity to heal back up.

Spoofghoul2 votes

item 3190 DEEEEEEEEEEEEEERPitem 3107

Chembaron Yamada1 votes

That's a problem with these items though and I honestly think they deserve nerfs.

DaNinad1 votes

{quoted}

But against an ADC who can heal ~30% of their HP every time they crit you, what other counterplay is there besides "one-shot them?"

I feel like there should be a better method to killing a late game ADC than "have a better ADC."

Talon Khazix Rengar Elise Lee Sin Nidalee

Melledoneus2 votes

Wow, 6 champions that might not be on my team.

Sweet method.

DaNinad1 votes

{quoted}

Wow, 6 champions that might not be on my team.

Sweet method.

Any assassin, any thing with a gap closer, Garen , any bursty mage.

Melledoneus1 votes

So what if said burst mage cannot get into the ADC's range before being blown up, because they themselves are also squishy?

doodlebob6663 votes

wouldn't actaully hurt adc's since they will ussually only get 1 only champs like fiora, who really really want flat ad, would be hurt, maybe graves would be affected but he can easily change his itemization to react.

As for the problem of adc's drain tanking, i have never actaully seen that problem, only one who can do that with lifesteal is fiora, or draven(but he only does it with one item)

Honestly giving tanks a grevious wound would probably be more effective solution to overly large amounts of lifesteal (although i don't think its a very large issue)

Melledoneus3 votes

Hm... maybe we need to address how lifesteal scales with crit, then...

Big Lincoln3 votes

tank main trying to get us hard working ADs nerfed to secure the coming tank meta

i see your plan

Lauchmelder6 votes

ADCs don't even need lifesteal to do their job, it's just an added bonus.

Big Lincoln9 votes

most ADCs would be awful if they didn't have sustain

Lauchmelder3 votes

They would still work. It would just force those noobs to learn how to kite.

JackMcSnipeyz3 votes

Try kiting a lb/kat/mage spells. It's like saying "lol just dodge" thats bad logic

Lauchmelder2 votes

What are you doing though? Solopushing a lane? Where's your team?

If your midlaners can win against both LB and Kat so can ADCs. It's no excuse.

ForgiveColour1 votes

Yeah let me kite a 3k range low cd aoe mage spell. Nice logic

Melledoneus10 votes

If lifesteal didn't exist supports would be a lot more relevant and crucial.

Anidan3 votes

I have to say that's only a maybe. You'd make sustain supports more relevant, but that's about all you'd change. You'd just shift which supports are the most relevant. Even then, that could just reinforce tank and mage supports because now the damage of the mage support is most likely to stick and the tank support could make nastier engages knowing that the damage will stick.

What I want to see is a League where supports can commonly roam the map from minute 1 and make plays happen all over the place, not just babysit the ADC, other than Ivern (if we consider him a support, and many seem to) and Bard. Unfortunately, due to how League is balanced, I don't think I'll ever get to see that.

A man can dream. A man can dream...

Rouwhorst2 votes

Supports roaming the entire map would require multiple things. Firstly, the ADC needs to be able to survive alone, possibly versus 2 people, while still getting farm. Secondly, the XP distribution has to change. If your support is running around the map he won't get XP while not in lane, thus falling behind which creates a disadvantage. These two requirements are quite big and will probably not be implemented because of the balance as you said.

Kaeblen1 votes

Bard ???

Rouwhorst1 votes

Bard does get XP from chimes, but this is still not enough to allow him roaming the map entire from minute 1. Even though Bard resolves the second problem somewhat, the first one still holds. It is still not viable to abandon your ADC for a prolonged amount of time, because ADC are designed with a support in mind, they need the peel. Leaving them 1v2 will end up very badly. Furthermore, we were talking about supports in general, not a few new champions.

Big Lincoln7 votes

supports are already relevant, don't use this meme on me

KONO RUBICK DA2 votes

lol ikr?

board being bronze is funny as hell

yesnobanana1 votes

You know why ADCs almost never has hard CC? because they are intended to build lifesteal.ADC without lifesteal is a mage that can take down towers

franchise76762 votes

I build a couple of those on Warwick with the spirit and he basically can't die unless CCed.

Brutalitops012 votes

Death's Dance is a different type of lifesteal from the others, having the unique passive that your physical damage heals you (includes spells).

Bloodthirster, Mercurial Scimitar, and BoRK are often not built together as the carries who would love to stack them are instead forced to buy at least 3 crit items and an armor pen item to be relevant, leaving only 1 slot open for lifesteal unless they sell their boots.

I personally think that, with how the current ADC build meta is, there really is no point to doing this as there's no point to buying multiple lifesteal items. Vayne might buy any combination of two of Mercurial, Bork, and Bloodthirster because she needs the lifesteal and doesn't need armor pen, having silver bolts to deal with tanks.

Also, the lifesteal on BT is also technically a unique passive, as in stacking multiple Bloodthirster's won't give you more than 20% lifesteal, but buying it with, say, a BoRK will give you 35%.

It Hertz When IP2 votes

item 3812 Isn't lifesteal. Subtle yet important distinction.

JasonAfexFA1 votes

item 3123 ??? item 3165 ???

Melledoneus1 votes

I... think you missed the point of this thread. I was talking about lifesteal being toned down, not complaining about sustain as a whole.

Also, if you're building those items you're squishy enough to get blown up by the ADC with lifesteal, so...

Darkdemon6531 votes

The lifestealing and healing passive for Bloodthirster and DD are unique passives. As for the other two, stacking them is a waste of gold anyway, so I don't see the purpose of making their lifesteals unique (though doing so would technically be fine).

SpecterVonBaren1 votes

I'm rather fine with lifesteal in combat, it's one of the only reliable ways for the ADC to keep themselves alive in a fight. What I don't like is an ADC being brought down to low health in a fight and then running over to a jungle camp or minions and getting their whole life bar back.

Julanus1 votes

First off, several items, some of which you've listed, have Lifesteal as a UNIQUE Passive. It's purpose is so they can't stack the same item.

item 3812 Lifesteal is a UNIQUE Passive, building 2 or more won't increase the amount of health gained. item 3072 Lifesteal is a UNIQUE Passive, building 2 or more won't increase the amount of Lifesteal gained. item 3139 Lifesteal is a stat. item 3153 Lifesteal is a stat.

I'm guessing you mean a "UNIQUE Passive - Named", such as Sheen and its upgrades with Spellblade, or Last Whisper and its upgrades.

Buying Lich Bane, Trinity Force, and Iceborn Gauntlet will only proc "UNIQUE Passive - Spellblade" from the one with priority (in this case, Lich Bane).

Buying Last Whisper, Lord Dominik's Regards, and Mortal Reminder will only proc "UNIQUE Passive - Last Whisper" once. Could you imagine someone with +135% Bonus Armor Penetration?

Now, let's say every item with some form of lifesteal effect becomes... "UNIQUE Passive - Lifesteal". What changes?

Not a whole lot. Most champions (with a few exceptions) tend to only purchase one Lifesteal item. It's a poor stat on its own as it needs damage to really be effective. 15% Lifesteal out of 100 damage is only going to heal 15 health. 15% Lifesteal out of 1000 damage will be healing 150 health.

My verdict? Turning all Lifesteal into "UNIQUE Passive - Lifesteal" wouldn't change much of anything.

Sire Hippington1 votes

Given that most adc can traintank with just 1 lifesteal item already, i think it won't have that much impact. I wouldn't mind lowered lifesteal for ranged champs, and especially lowered lifesteal vs minions. It's absurd that come to lategame, landing good poke on the adc has less impact than throwing it into the tank as the adc can sustain back up in no time while the tank can't...

DunkinNoobs1 votes

The high amount of lifesteal is necessary to keep tanks in line. When full tanks are able to solo kill adcs, the game is in a really bad spot and lifesteal is a counter to champions that rely on base damages to kill people.

Melledoneus1 votes

Unless you're playing Poppy, Malphite, or Rammus, full tanks aren't really a real damage threat to ADCs. Even a Shen with Sunfire and Titanic, which is arguably his strongest power spike, cannot fight an ADC if he misses his taunt because he will be kited to hell.

Mannny1 votes

I don't believe Lifesteal in it of itself is what makes ADCs buy it. It's the whole meta of 1-shotting people that they have opted into buying Lifesteal to be drain tanks. That and item 3153 was buffed.

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