"Spellvamp is Overpowered, so lets remove it and replace it with a physical damage only version"
"Mages healing from damage is too strong, so let's remove spellvamp itemization. Instead, you now get an item that heals you for UP TO 0.0125% of your max hp each time you cast one of your 4 skills.. "
"Lifesteal is perfectly justified and attached to all high damage items, also has no cooldown or limit. You get to heal for 300, 1-2 times a second, and then gain a shield for damage you would have healed."
Let's call it balanced.
BUT WAIT THERE'S MAW!_ (jokes aside I won't mention that disgustingly absurd item)_
"We will also introduce an item that let's you heal off your spell damage.*"
*Sorry mages, we know you are the primary spellcasters that rely entirely on spell damage, but it only heals from physical damage. Better luck next time.
EDIT: For those missing the clear sarcasm thoughtout, I am in favor of spellvamp, not buffing lifesteal.
EDIT2: The heal from RoA is just a slap in the face.
tends to stick around after her QRE combo since it doesn't completely 100-0 so she waits for her ult,
may use it since she's already an AP ADC,
are all DPS that will really benefit from it,
's also gonna use it because of her plants.
More healing when kiting...Yea I can see this being a bit OP.
exist. You can buy it and get heal from casting spells that do ap damage. It's quite good on lb, kata and akali
, so it would only make sense to put spellvamp on a big ticket AP item, giving burst mages a reason to build it.
, some are poke
, some are sustain
with a mixture of some.
guess are getting buffed soon so they have their damage moved to being "upfront"
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must be mages then, since they deal magic damage and have spells right?