RIOT: Take away Kog Maw's stack cost on his R. Little guy needs some help.

Occams Raiser··9 votes·1,180 views

There has to be a reason to pick him. Why does the worst champ need to be soooooo far below the other champs. He isn't front loaded or back loaded for damage. You get 8 seconds of scary speed then bye bye Kog. At least give me some poke power that doesn't cost me an arm and a leg.

21 Comments

HigeR2 votes

Kog has Cassiopeia's syndrome, his late is abysmal but getting there is almost impossible. 8 Seconds is more than enough to delete a whole team if you have hurricane (which you should) but in laning phase and in mid game you're left with mediocre Attack speed and damage because you have to rush as much attack speed as possible in order to make your W increasingly scary.

Also, the last time I played Kog I was afraid to click anything else while attacking with my W because I didn't want to loose dps, I'm not sure if Kog's ult and Q stops his W, my guess is yes since it has a small casting time that compresses 2 whole attacks at max speed, 4 in total, of course if you think about it you should use Q+E before W and when they get out of range use your R to snipe.

jmaishere2 votes

{quoted}

Kog has Cassiopeia's syndrome, his late is abysmal but getting there is almost impossible. 8 Seconds is more than enough to delete a whole team if you have hurricane (which you should) but in laning phase and in mid game you're left with mediocre Attack speed and damage because you have to rush as much attack speed as possible in order to make your W increasingly scary.

Also, the last time I played Kog I was afraid to click anything else while attacking with my W because I didn't want to loose dps, I'm not sure if Kog's ult and Q stops his W, my guess is yes since it has a small casting time that compresses 2 whole attacks at max speed, 4 in total, of course if you think about it you should use Q+E before W and when they get out of range use your R to snipe.

I think you don't know what abysmal means.

The Mighty Flea2 votes

Play at kog mid. It's stronger than its ever been with the execute damage.

Rebonack1 votes

{quoted}

Play at kog mid. It's stronger than its ever been with the execute damage.

Honest question.

Why would you pick AP Kog over literally any other poke-focused immobile Mage right now?

Occams Raiser1 votes

Yeah I thought of that question. There is just no reason to pick him. He doesn't counter anyone but immobile tanks. Big deal.

The Mighty Flea1 votes

Play the pussy game till 20 mins. Hes a utility poke based caster in the mid lane. Your slow can devastate team fights. Hes like lulu mid but more focus on poking. If you have rylias you have super long range slows. Add in a ludens and you can easily half health the enemy adc with one r.

Zero Skill Tank1 votes

Aw yisss Rito do it item 3089 item 3135 item 3165 item 3041 item 3158item 3116 [slayer-jinx-catface]

Von Revanchist1 votes

[slayer-jinx-catface]

Rebonack1 votes

Six seconds of attack speed, actually. It was eight seconds before the remake, ten seconds before he got nerfed back in... gosh... season 2, I think? Or was it late season 1? Either way, it hurt.

I'm not sure if removing the stacking mana cost is wise. If Kog is going AP or heavy AD with a Voidstaff thrown in somewhere his Ult still hurts quite a bit.

A better solution would be to axe his Passive and give him a new one. Make him heal up a bit, reset his W, and clear any Ult stacks on champion take-downs. That would allow him to keep rolling in team fights rather than crapping out in the middle of a 5v5 like he does right now.

Xrusa1 votes

Maybe not remove it, but it should probably be a bit lower increase in cost...maybe down to 25-40 (somewhere in that range) more mana per stack rather than 50.

Can U AD See Me1 votes

You're probably building him wrong. I checked your match history and saw you rush BoTRK which in fact should be the third item. Rush guinsoo's, the hurricane. Had a qudra with him recently and don't see any reason for him to be buffed

qetzel1 votes

That would break AP Kog...

Occams Raiser1 votes

he does poor damage even with ap until you are below half. He would still take a lot of shots to put you down. .Its still 50 mana per shot.

NazZomLord1 votes

._. as a player of AP Kog who gets ROA and Seraphs...

FIRE THE ARTILLERY!!!!! http://2.bp.blogspot.com/-XNeK6sUIiwY/VafQKEqBahI/AAAAAAAAB1E/Q0zLHnb7BUQ/s640/button%2Bbash.gif No seriously though ever 1 second i could fire my ult with about 3k mana and about 800 AP i could single highhandedly barrage the entire enemy team without a single problem.

ElysMustache1 votes

Have you done the math on his new Ult mana cost? Because I have.

He is now able to cast one less R than he could before. With a fully stacked tear, he used to be able to cast ult about 10 times in a row before going OOM, now it is 9.

I think most people playing Kog'maw are building him wrong right now. Disclaimer: I am bad. But I play a lot of Kog'maw. 59% winrate with him last season over 116 ranked games, and I think he is approximately same strength now as last season.

Occams Raiser1 votes

didnt his ult use to do more damage though?

ElysMustache1 votes

It does less damage now when they are >50% health, same dmg between 25 and 50, and more damage less than 25%.

Occams Raiser1 votes

that means you lost a weapon to poke with for the most part with the mana stacking. His Identity is an immobile spitter. But graves does just as much damage close (burst) and has a dash with damage resistance. My overall point was there is no reason to pick him over anyone else unless the other team has Mundo. I don't think he counters anyone else. If he can't move, he needs to be tougher or do greater front loaded damage. Regardless of what first two items I pick, people stand with me going toe to toe, burst me down, and walk away with MORE than a sliver of health.

ElysMustache1 votes

[{quoted}](name=Occams Raiser,realm=NA,application-id=3ErqAdtq,discussion-id=8HsAo5LR,comment-id=000a0000,timestamp=2016-01-27T15:28:52.273+0000) that means you lost a weapon to poke with for the most part with the mana stacking.

On the other hand, he has better execute, better last-hitting minions with his R, because the 300% damage applies to them as well, as well as better chance of stealing Baron/Dragon because... it also works on them.

...unless the other team has Mundo. I don't think he counters anyone else.

My favorite matchups last ranked season were against Yasuo and Fizz - I didn't lose a game to them all season. With the rework, I don't have enough information to really go off of yet, but with an AP build, I don't expect it to change very much. I played a ranked game against Fizz yesterday, and my jungler fed him two kills early, but we still pulled out an easy win (played on my other account "AnotherMustache").

he needs to be tougher or do greater front loaded damage. Regardless of what first two items I pick, people stand with me going toe to toe, burst me down, and walk away with MORE than a sliver of health.

Then you are not poking them enough before they all-in you, or you are positioning poorly, or using your summoner spells poorly. Or you are sticking around with less health than you should. Remember that the faster you get your items, the better off you will be. So if you aren't getting your first two items until they have three items, of course they are going to kill you.

My starting items depend on my lane opponent, but I'm generally rushing Rod of Ages (Catalyst first) because it gives me a bunch of stuff that I want. Starting item depends on the matchup, but is typically Doran's Ring or the Dark Seal. I don't finish Mejai's right away, typically building Nashor's Tooth first, starting with Fiendish Codex.

It should be relatively easy to survive until level 6, especially against Bronze opponents. You can stay pretty safe, using your E to farm from range. Ideally, every time you hit a minion with your E, you will angle it so that it also hits your lane opponent. This isn't always with the goal of getting a kill... you want them to burn potions (which cost gold), or back for health (which costs them farm and experience), or to make them too scared to all-in you, because they might die. Trading kills with the midlaner generally works out better for Kog than the other guy, because Kog scales harder.

Also think about the order that your skills hit the opponent. If you are going to hit them with your Q and your E, which do you want to hit first? Assuming they are both going to hit, you would rather the Q lands first, because it reduces their MR and therefore makes your E hurt more. Plus if they are standing on your E, you'll be able to auto attack them more times with your W active.

Conserve your R. You never really could spam it for lane harass anyway. Use it to last hit minions, and pretty much always wait for the mana cost to reset in between uses. If it hits the enemy champ, fine, but if not, no big deal. But if they are very low, you better be trying to hit them with it. It will be easier to land the R if you hit them with your E first, because of the slow.

Things that Kog'maw's kit offers: Armor and Magic resist shred, that benefits your whole team Waveclear Scouting brushes from range AoE slow (works well with Liandry's) Execute DAMAGE

So let's say you are against an assassin Mid, who has low waveclear. Use your waveclear to your advantage. You can force them to stay in lane, or they lose tower. So either your team benefits from them not being able to roam, or they benefit from you taking tower. By the way, AP Kog, built correctly (which to me does not mean on-hit aside from Nashor's) takes towers very quickly.

Occams Raiser1 votes

Maybe he needs a life steal passive.

Best Valor NA1 votes

Now you know how Quinn felt for the past 2 years. It happens to all champs.

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