@Meddler, you did NOT fixe Darius
I play darius since his release and even played him when he was weak. He is in an OK spot right now, pretty balanced but you did NOT fixe the frustration of playing against him as a melee, nor darius being totally useless against ranged champions.
First, let me thanks you (even if it's a little to late) for fixing Darius being useless in teamfight, because now he is more durable and after killing someone with his ulti he doesn't need to wait 5 stacks on the next target like before. You also were on the right direction to fixe darius's laning phase .
The idea was to give melee champs a chance to fight him by staying in melee.How? by nuking his attack speed, and by adding a delay on his Q, and by making his non empowered Q not adding a stack of passive. So if you managed to avoid the blade, darius would have lost: -his heal -1/2 of his Q damage -a stack of passive
but here is the problem: the second you see darius casting his Q you generally don't have enough time to close the gap and avoid the blade. I played against darius yesterday with renekton, each time he used Q i used E to go on him but it was too late and i got hit by the blade.
2 fixes to this: -increase the delay of his Q at the early lvl, make it something like 0.95/0.9/0.85/0.8/0.75 that way it wouldn't hurt his teamfight -make his Q warning red , i think it's better if darius's oppenent can react faster to his Q just by adding an extremely visible color.
do one of the 2 changes, if needed both of them.
Now against ranged:
- i would be happy if his ulti was a true dash, right now darius can't cast his ulti while being snared because his ulti makes him leaping for 100 units, while the cast range is 460. If darius was able to dash right on the target it would give him a 460 range dash against a target for the cost of losing his ultimate.
I would be extremely happy if you do it, because Darius having for counterplay "pick a ranged champ" isn't fun.